I really enjoyed Elex. Well, actually, I enjoy almost everything about Piranha Bites. And I’m very used to the old, raw style of the studio now owned by THQ Nordic. If you’re one of those people who loves “classic” RPGs with skyrocketing difficulty and forces you to level up like hell, they’ve got this kind of game.
In general these are difficult games not because they are designed to penalize player errors how they make proposals à la Dark Souls; The difficulty of this type of game depends on other parameters like the exaggerated level of your enemies, the low chances of finding good equipment and little help for the mission.
Elex 2 will improve your combat system
However, the studio has always been accused of being simplistic in its combat system. In fact, Elex, despite trying to innovate in this area, was left halfway due to some animations and Jack’s poor response in fights. The melee was torture.
Fortunately, having more resources thanks to the acquisition of THQ, It looks like it will affect improved controls and combat. The study assured in an interview with Wccftech that it is now more sensitive to the controls and flexibility of the player.
We wanted to improve and we reacted to the feedback from the players. So we’ve put a lot of effort into the new combat system, to make it more dynamic and respond directly to player feedback. It’s much more sensitive now than in ELEX. We went through several iterations, we did a lot of testing to level up.
One of the strengths of the combat system is flexibility: melee or magic, range or reinforcements. You can attract any enemy with a group of guards around the corner or fight them from above or use quick attacks and dodge. There are always several ways to defeat an enemy. Our goal was to provide the players with an entertaining experience and not to punish them if they didn’t react exactly the right way.