Open world games try to balance their main narrative with all the extra content found in these worlds from the very beginning, and there is a worrying relationship between them. To be honest, this is something I have become accustomed to. I am not playing Skyrim to kill the bone dragon or the actual story of any game. I play it to wander around in a huge fantasy world, where I can have multiple careers without actual bills. But the tension between narrative and open world adventure made me unable to ignore in Breath of the Wild.
From the moment you wake up, Link is free to explore. Without memory and responsibility, the world is his oyster. His kind and curious nature makes him inclined to help people and solve problems organically, but once the real bet of the game is revealed, all this will fall apart.
Although “Breath of the Wild” does have a fantasy metaphor that must save the world from the greater evil that threatens survival itself, unlike the dragonborn, Link has a person directly waiting for him. In addition to the wider threats posed by Cannon, Zelda fought for his life every moment Link crossed Hailaru.
Armed with this knowledge, taking the time to tame a perfect horse or discovering the next Korok seed will only make me feel guilty rather than fascinated. Training and preparation are one thing when fighting a series of heavy-hit enemies, but indulging in some of the lesser fun in the game feels selfish, and the princess still perseveres after more than a century of fighting.
It’s a pity, because the world of Hellaru in the Breath of the Wild is a world that I would love to spend a long time in. From fishing to cooking, to simply discovering what is on the next mountain, there are many simple things that will discover the beauty of life when wandering as a Link. I want to be addicted to it, but I don’t know if my procrastination will cause someone to suffer longer than they need, or if all this will just lead to the next big boss battle.
This seems to be contrary to the core content of the Legend of Zelda game. After all, these games are all about a little boy who saves the world time and time again. But Breath of the Wild has used the LoZ formula in an important way, removing the iconic temple to support the temple, and inserting Link into the largest map he has ever been able to explore. Why not go further?
Link has saved the world so many times, why not let him and Zelda think smaller? There are many people who want to meet and help in this version of Hyrule, and it is great to see that the framework for saving this post-apocalyptic world looks like it has moved to a smaller scale.
Rather than letting Cannon step down countless times, I think I would rather see Link collect his memories while helping these people build new things from the bones of the past. Instead of continuing this cycle, I hope to see the future of Link and Zelda, where they can find the remaining beauty and help create everything that follows. Darkness always envelopes any world we live in, but whether it is small, community-centered behavior or large-scale, demonstrative behavior, it helps prevent it from happening.
The Legend of Zelda: Breath of the Wild 2 is one of many games to be released in 2022. For the entire list, please visit our video game release date page. We also learned about Skyward Sword, the predecessor of BotW, which in many ways laid the foundation for what is to come.
') ); }); });}