As Rockstar releases the latest version of Red Dead Redemption 2 on PC, we will repost its original review of the Western Adventure. In the next few days, we will provide more information about the PC version on Digital Foundry. If you are playing games and need help, please visit our extensive Red Dead Redemption 2 walkthrough.
Rockstar Games (known for the virtual urban landscapes of the Grand Theft Auto series) is one of those cute satires, and when working with dirt and dust in the wilderness, it will create something that many people think is its masterpiece. When launched in 2010, the open-world western "Red Dead Redemption" was as refreshing as the mountain air: it was a mockery and melancholy of GTA's crazy urban comics. So it's fitting that the sequel, Red Dead Redemption 2, has made the biggest progress in the world.
Red Dead Redemption 2
- Developer: Rock star game
- announcer: Rock star game
- Platform: Leave a comment on PS4
- Availability: Now available on Xbox One, PC and PS4
It's a huge, amazingly detailed open world. You can come up with a virtual ruler to claim it is the biggest ruler of Rockstar to date, or count each NPC, dialogue, rocks, trees and outbuildings, and say it is the most dense among developers, but I will All of this is reserved for others. What I am saying is that this is Rockstar's most extensive canvas since Grand Theft Auto: San Andreas, and maybe even more, no longer like a single city or state, but an entire country.
There are towering Amorino, deep under the knee, snow, New Hanover's apartment, Lemoyne on all sides, Saint Denis bustling metropolis And the greens that Elizabeth West trimmed. It's a map that provides the sights and sounds of Rockstar from New Orleans to South Carolina (from Indiana to Iowa) to South Carolina in the late 19th century, and much more-a piece of America that is lost forever Faking snapshots is completely convincing.
Convincing are thousands of small details: the way the oil sparkles on the water outside the cold Annesburg factory, the cold star gaze and silence in the four-door sedan where you drag the sc lazy frame across the car At the door, you will encounter the more educated Saint Denis, flashing lights in the midnight solitude of Rhodes. This is a way to make you a keen botanist, admire the Spanish moss hanging from bayou bald cypress trees, pine trees on the mountain, or white oak trees on the plains, which transfer beautifully in the breeze. This is a world full of life even before you enter the animals below.
In this way you will see the weather build up overhead, with thick cloud crops throughout the country-from the most favorable perspective, the horizon is out of reach, the sky is so vast, and the carefully studied clouds rotate together. The craft in the Red Dead Redemption 2 world-laborious, expensive and arguably high labor costs-is evident in every frame.
Obviously, it also has excellent artistry and excellent technology. If the original "Red Dead Redemption" relied heavily on Western depictions of celluloid, then its follow-up work will be more painterly in painting. The scenery of the 19th-century painter Albert Bierstadt is one of the famous sights. These thick oils are impressive in the texture of The Red Dead Redemption 2 itself. At dawn or dusk on certain days, the abundance of light makes Turner blush, sometimes turning to some kind of Impressionism under scattered light.
Red Dead Redemption 2 is also a world of vivid textures. You will fight the thick dirt along the main area of your lover, the town you start adventuring, or the thick coat leather made of wild animals and plants that you can hunt freely, or the tight horses. Shipping you everywhere. With Rockstar using Euphoria animation technology once again, you can have a prominent position in this world, allowing you to stumble, sprint and collide with objects in the world, thereby fixing yourself in it. Impressive-and even a bit cruel-now also extends to your horse, an aggressive trot into the trunk, which turns out to be as scary as any of the more violent moments of the GTA.
Outstanding physics extends to your inventory system. Kill a deer and bring it back to your camp. You will hang it on horseback to take it home and watch its soft belly rush with twitching. The same idea extends to the weapons you carry with you, which are picked up from your horse and thrown on your back. This is a wise method that allows you to take root further in the world of Red Dead Redemption 2. Even-in the recurring theme-deeper designs cannot meet the need for elegance, and the excessively cumbersome rotation selection system makes you omnipresent And even when performing the most perfunctory tasks.
However, this philosophy may be valid. The world of Red Dead Redemption 2 has an impact on your avatar, and the sharp, tough wilderness has muddled your horse's leather and clothes until you slip and ride and pay to use the bathhouse or cause disgust and contempt for those around you. Dust can also clog your arsenal and require you to clean up your guns before they lose their effectiveness. This is part of the same busy job-very fascinating busy work, mind-where you can keep the length of your hair and beard, or make it irregular, with the option of waxing in the morning or covering it with your favorite hat (you Maybe you can lose a game if you are not careful-thankfully you can fight this place on behalf of others) or you can get thinner or fatter depending on whether you are addicted to maintaining food Need food for your endurance core.
It's a great idea-another with the color of an extreme Grand Theft Auto: San Andreas-again overwhelmed by the chaos of execution. In Wilderness Redemption 2: your health and endurance are determined by the cores. These cores determine how fast the radial meter fills, which is also suitable for your horse and appears intermittently on the mini map .. If I sound confused, it's because I'm still alive after more than 60 hours and these systems are always obscure. Maybe this is just the game's closeness to The Legend of Zelda: Breath of the Wild, a similar system is very clear and difficult to integrate into the experience (here, another similarity is that the clothes you choose will have an impact-if You cannot dress appropriately in cold climates (for example, you will tremble and your meter will be hit). The filming of The Red Dead Redemption 2 looks trivial, irrelevant, and, thankfully, it can be easily overlooked.
But Red Dead Redemption 2 easily wears the RPG trap-you're glad to avoid the tedious things, a little fuzzy, and simplified the system to keep you in touch with the world. The same approach is also apparent in the process you encounter-you can interact with each non-player character, although your verbs are limited to simple interactions, such as "greeting", "marking out", "opposing" or "derogating" ". Of course, there will always be "shooting"-for context-sensitive control systems, it's a bit easier to do, for some poor onlookers, it's confusing and deadly, and occasionally you will draw with weapons like you do The button you use to pull the trigger. This is a weird oversight in the usually impeccable detail game.
Just like in the Rockstar game, the best story of Red Dead Redemption 2 is found in the blank space, and it is best to doodle it yourself. Sometimes it's just understanding the details of the environment and connecting the dots-the gold digger sifting through their haul in the river, or it can be even more sinister when you pick up a trail of serial killers. Maybe it's losing itself in an epic hunt-there are nearly 200 species here, each one photographed for you, with skin and scalp lovingly realized-or stop to help a stranger with a seemingly endless chance encounter.
Rockstar has its own story, and of course it wants to tell us that there is a disconnect and friction between this game and the game that wants to impress you, sometimes radical and exaggerated. "Red Dead Redemption 2" (Red Dead Redemption 2) was set in 1899, 12 years earlier than the original, when the western United States was completely wilderness. If the first game is about how to solve and exterminate the twentieth-century civilization and the country's tamed behavior, then the sequel will show its tame process, including all its violence and turmoil. You are Arthur Morgan, a group of savages you hunted down with John Marston in the original game and chased the entire land as they wandered on the brink of extinction.
Morgan is not as full-bodied as John Marston, although it may be by design-these little choices you can get you to understand him yourself. Whether you're pushing him to a saint or a villain, he's not so compelling, so it's hard to understand the exact meaning of Red Dead Redemption 2. The first game was about tame in the wild, and a person trying to tame their wilderness, by delaying the clock for 10 years, the sequel felt like a stagnant story.
One of the most effective systems of Red Dead Redemption 2 can partially support family and loyalty. Gang camps-as the story moves on the map-are upgradable foundations where you can invest less or more, these choices are reflected not only in appearance, but also in other people's reactions to you. When you build it for the first time, there will be a beautiful cycle, that is, go to the wild to take your own adventure, and then take the loot on horseback back, ready to cut them into small pieces, and put them into the stew The same excellent sundries were found in the food and elsewhere. One night, as your gang thrives, a party may burst; the next morning, you will wake up with a heavy mind and a sea of hangovers.
This carnival is responsible for the outstanding performance of Red Dead Redemption 2, which is a night showing on the tiles how Rockstar's narrative skills have been influenced by the unlikely but very popular. This is the first time since Blendo Games' "Flying in Love 30" that I think of the jump action in the game. When matched with Rockstar's own clumsy style and rich production, the effect is as you wish. However, Elsewhere in the Wild: Redemption 2 is telling its own story, trying to find a place for you. The main task sticks to the aging template too rigidly, reaching a point when the characters chat with each other, and when you get there, you are usually only allowed to perform some quick events and participate in the inevitable shootout.
Red Dead Redemption has always been a movie-level cousin of Grand Theft Auto, although it only threatens the movie in the sequel. The naughty dog's impact on the main task, when it comes to life, can be spectacular-explosive train chases, or bar brawls with beautifully heavy animations-but also easily spread out at the seams. In a game that could have guaranteed freedom, failing the mission is frustrating because it can't find the marker to trigger the next movie, or it can only reach the goal by chasing because it can't magically teleport to out of reach The place.
Perhaps the reason for the disappointment is how Morgan's story failed to measure Marston's story and how Red Dead Redemption 2 was eager to turn to the same story rhythm and the same moment. At least in the story told, the promotion directly to the second half of the game simply underlines how the sequel lacks the grace of its predecessor. It may take 60 hours to see Morgan's story from start to finish, but this is the next 60 hours, and as you move away from the shackles of Rockstar's own story, you will discover the true charm of Red Dead Redemption 2, the world can breathe and realize A place with its true potential (a place that opens the world with amazing generosity).
It's been eight years since the last Red Dead Redemption, and five years since the release of Grand Theft Auto 5-a smart game of this scope and size, The time you can see and feel is spoiled by things like The Witcher 3 and The Legend of Zelda: Breath of the Wild. Rockstar's writers cannot fully meet the humanity and purpose of the former, and its designers cannot achieve the integrity of the latter.
However, it also offers something else: breathtaking, unprecedented richness, detail and technical prowess. Is this the greatest game on Rockstar? There are too many warnings and too many flaws in my heart, which convinces me completely. Is this its richest and most beautiful open world? None of them are in doubt.