Surely more than one reader will have had the chance to test the Elden Ring beta a few days ago. If you couldn’t do it, don’t worry, because in the newsroom we not only could do it, but we also prepared an Impressions article which you can access from the following link.
Of course, it’s not uncommon for a title of Elden Ring’s caliber to receive a fair amount of videos from fans and professional media, who intend to fully explore every aspect of it, which of course includes the masters of Digital. Foundry and its classic technical performance analysis.
Here’s what Digital Foundry has to say about the Next Gen versions of the Elden Ring
Of course, these videos don’t just talk about the technical side of the game, since the folks at Digital Foundry usually add their own impressions and / or analyzes as well, something that says still present in that, but of course it’s not. not what is the most interesting, since the important thing here is whether it works or not on our consoles.
Of course, this is just a technical analysis of a beta, not the final product, but something that we can appreciate in the X series is the use of dynamic resolution which varies between 2688 × 1512 and 3840 × 2160 in the way that prioritizes 60fps, a strange absence of Motion Blur in this, which is present in the S series, in addition to having a frame rate that can vary between 60 and 45 during exploration of the world, or even drop below 40 during certain scenes.