There are some games from the start screen. The same is true of the Over the Alps, a narrative adventure of a team that has experience in both Inkle and Failbetter, so far, he knows a lot about narrative adventures. Anyway, the start screen: a stylized airplane taxis over stylized mountains. At the bottom of the figure is the legend: Alpine Adventure. Alpine adventure! Yes, please!
The image reminds me of luggage tags that people like George Bailey used to fantasize about, as they were beaten around the world on a limited budget and affixed to their shabby brown suitcases. The romantic feelings in these images abstract the world into soft color fragments. The countryside is always politely divided into two by the railroad tracks. The ocean is always busy with planes that can land on the water. On the eve of the Second World War, the Alps borrowed the visual style of luggage tags and travel posters. It took you through the mountains of Europe, but the biggest obstacle was related but different things.
stamp! The idea here is that you are a secret agent, because Hitler puts his pieces in place and is caught in an elbow conspiracy on the African continent. Because this is a narrative adventure, the way of telling a story is as important as telling a story, and this exception is unfolded in text on a postcard that the agent sent back to his old friend Aubrey. Aubrey! It's a perfect name for a friend in Blighty. Aubrey will not linger during the club's lunch time, don't drink too much, eat too much. I don't necessarily see Aubrey's face, but I can see his bracelet sag on his slight belly, and I feel his cheeks and nose become a little rosy when he eats too much. He is the perfect candidate for spy writing, telling the story of a cross and a double cross, a lucky escape and an unfortunate accident. Aubrey understands! Aubrey does his best! When the whole thing is over, Aubrey will buy a round for everyone.
Those stamps, though. As the story progresses, you can decide how to use the stamp to release the goose in one direction or the other. Each stamp has an icon to encourage you to think about the attitude it represents. Someone asked a favor: Do you want to be a good friend? Do you want to be a professional? Do you want to be fierce? Choose between top hat, glasses or axe and then pair. You swipe between each stamp to see how the story is handled, then you make a commitment (a bit of a good point), then you peel off the stamp and the story continues. slide. Snapped! Let's go
I still have a long way to go to get into the game, but still thinking about the exact meaning of these stamps and their icons. These choices seem to make them a little dazed until they have the spaciousness of the kind of interpretation you get in tarot cards. In addition to these subtle decisions, the story takes you from one alpine attraction to another, allowing you to choose a route now and then choose the winding path you want. At the same time, your agent will steal a car or jump a train, settle in a nice restaurant, or meet a mysterious lady in a remote cabin. The Swiss police is always on your tail-isn't it? -As the plot begins to take shape around you, this adds an extra sense of urgency.
These narrative games, I tend to think of them as a genre, but of course it is very stupid for me, and the "Over the Alps" proves it. 80 Days combines big and small choices: where do you want to go next, and how much friendliness do you want to show this waiter now? I think that things like the "Sea of Sunlessness" are all about management failure: exploring the continuity between curiosity and anxiety. The skies above the Alps reminded me of some skiing. I just remember to type such an excellent word right now, with the shabby doubles in the middle. Anyway, skiing: you've been sliding and always heading in the right direction, but you can choose a route that bends left and right from time to time, a route that follows the next tree, and a corner of the route that you want to tilt when detour . The destination is without a doubt, but the way you reach it-style, attitude and grace-is the important part. What a lovely game.