After a very long silence, God of War Ragnarok finally gives news. However, don’t expect a never-before-seen trailer or footage.
Cory Barlog asked us to be patient while we hear back from God of War Ragnarok. It will indeed be necessary to wait a little longer before seeing Kratos and Atreus in action in a new gameplay sequence. However, the developers are coming back to show just how approachable God of War Ragnarok is.
Accessibility options in God of War Ragnarok
In recent years, manufacturers and publishers have made it a point of honor to make their games more accessible. Microsoft in particular with accessories and controllers designed for this purpose. However, PlayStation Exclusive titles continue to offer more and more options so that all players can enjoy their game to the fullest. God of War Ragnarok will not evade this rule.
For this second installment, Santa Monica Studio has completely redesigned the game’s UI to offer more flexibility and readability. Button remapping has also been revamped, and more customization options for battles and interactions have been added. Players who played 2018’s God of War will find all the existing accessibility fe atures as well as 60 new options to customize the gameplay to individual needs.
60 new functions
For example, we find the automatic run introduced with the PC version of God of War, as well as the persistent dot (crosshairs always activated) for further reference, the activation or non-activation of the aiming and block styles. God of War Ragnarök will still introduce some new features. For example, the subtitles have been improved and are fully customizable. From size to displaying character names and color, players have complete control. Santa Monica Studio also states that they will be “closer to the standards of subtitles for films and series”. In order to improve the reading experience from the sofa, the text size of the icons can be adjusted at will.
Many optimizations for the HUD will also be present, as well as audio cues to facilitate exploration or navigational aids to align the camera with the compass target. Another novelty of God of War Ragnarok: the high contrast mode. It allows, among other things, to assign a specific color to objects, enemies and characters to better distinguish them from the background. For a full list of accessibility features, see Visit the PS Blog.
We strive to improve accessibility and customization for all of our players. We look forward to sharing more details about our accessibility feature categories, such as: B. Combat/Aim Assist, Puzzle/Minigame Assist, Heads-Up Display Changes, Camera, Auto Object Pickup, and more.
Santa Monica Studio
To discover new gameplay, you will surely have to wait for the next State of Play PS5, which could arrive sooner than expected.