Last week, Fire Cone: Three houses get a new shiny piece of DLC. Unlike the previous "waves," it's not a collection of new requirements and clothing and a few other extras. This DLC, it's called Integrated Shadows, a self-contained campaign, where Byleth, Claude, Edelgard, Hilda, and other cool students explore a mysterious place beneath the symbol called Abyss.
Integrated Shadows she is awesome. It also connects Three houses a little bit of gameplay loop. For the most part, our basic game tips still sound authentic. However, after spending seven hours or more with this new campaign, there are a few additional tips that work here – things I wish someone had told me before. So let me tell you.
Know that money is tight.
When wrapping Integrated Shadows for the first time, the game will warn you that there is "a limited amount of gold." Well, that's a little strange. However Integrated Shadows actually to give you something for a haircut. For players not familiar with nearby coffers with no basic gameplay Three houses (guilty as charged!), managing your money once may be helpful. Don't forget to sell those slaves! And while you're …
Quickly sell all your iron weapons.
Your ammunition will start with the metal and metal types of their main weapon (an ax, sword, or spear, respectively Fire Cone custom). Keep metallic gears. Afterwards, when you can, sell the metal items at the Armory. All of your ammunition starts at level 20, so they've already moved that metal bar gear. And, the more you upload, the more money you will have to spend, the more you should spend …
Buy everyone's silver weapons.
Yes, silver weapons are stronger than metal weapons. That alone should be enough reason to collect. Buying silver weapons means all your gold (and, limited) gold items are moving forward. For example, buying a new silver sword can cost upwards of 1,000 gold, which can be added when you buy and repair and repair it every time it breaks. But repairing that silver sword costs just a few hundred gold, and an incredible amount of Smithing Stones. That the upfront cost is worth it in the end.
Keep your gear fully adjusted.
Like our long-lost partner Gita Jackson wrote in his tips post in a basic game, weapon stability is not a big deal. Gita's accuracy is correct: In a basic game, weapon stability doesn't matter, especially since you can adjust the best gear if you want. However Integrated Shadows, the durability of weapons is something you will want to monitor.
During the campaign, there are many times when you will have to fight back battles before returning to Abyss, where you can prepare your weapons at Blackmith. Battles are also usually longer than the core Three houses stages. (Phase one is around 23 chances.) In other words, there are plenty of opportunities for your weapons to break, so you'll want to add weapon strength whenever you can. Try not to let any weapons fall under 15 uses and you'll be fine.
Don't worry about the Smithing Stones.
If you are worried about a Smithing stone – an ore resource used to "re-enter" the strength of weapons – don't be. You get their tone to complete each section. In fact, I found myself with so many Smithing Stones that the game automatically excluded the remainder of the single.
The Creator's Sword is completely refreshing.
I don't know about you, but they did not hesitate to use the Creator Sword in the base game. It only costs $ 20! And Umbral Steel is a gem! It is best to keep an emergency item. Due to muscle memory, I used that skeptic ism Integrated Shadows
Yes, you can change classes – not for other people.
Integrated Shadows introduces four new classes, each tied to one of four new characters. Constance begins as a Dark Ffer. Balthus starts out as a happy Warrior. Hapi is a Valkyrie (think Warlock, but also a horse). And Yuri starts out as a jack-of-all-trades Trickster. You can't change those courses.
You can, however, change the classes of your other units. Each precision of the main story comes with two advanced classes. Claude could be a Wyvern Rider or a Sniper, for example, and Edelgard could be a Fortress Knight or a Warrior. So check out the advanced kids classes early and get Claude out of that weird dragon thing, Seiros dammit!
Don't stress about running between the "chase" levels.
Without wasting anything, one section is presented as a "chase" sequence. You have to move your units through various sets of gates and into aqua-colored tiles. Simple enough, right? But then look at one of the missing scenarios: "10 turns past." If there is anything like me, you'll do three turns and think, "OK, this is impossible."
Stop that. Just cold. Chiiiill. The game doesn't do a good job of explaining this, but that 10 turns means 10 turns in each set of gates, not 10 turns in every section. Once you pass through one gate, the reset. (Not that you need more motivation to rush though: something in a rush can take multiple units in a single hit.)
Do it no let Lindhardt fall into battle.
Yuri and Balthus have cooling pads, but they really aren't that big. Also, both characters are best used elsewhere on the battlefield (i.e., beating people up). If you are looking for an effective healer – and trust me, you will want someone eventually – Lindhardt is not your best bet. He is your only bet. Protect her at all costs!
No, your main game has not been deleted.
In progress a Integrated Shadows a campaign can be intimidating. You start it by selecting "Side Story" from the main menu (if you have downloaded Expension Pass). You continue with the saved game, however, by selecting "Continue." And this is where things get dicey. Save files for Integrated Shadows and Three houses there are different pages, so it might look like your Garreg Mach power recovery days are etched. Don't be afraid. Just use the creation buttons to browse between your archive files and your own Integrated Shadows save files. See? Your 120-hour backup files are still available.
Beat the DLC before jumping back into the basic game.
To complete Integrated Shadows the campaign has opened up new frameworks, functions, and quests, as well as four new characters and classes, to a larger story. As you play DLC chapters, you will unlock more items in the main game. You can, in a sense, stop playing Integrated Shadows back (Chapter reissued) and run into (character redrawn) in vanilla Three houses.
There are no spoilers here, so take this advice blind: Strike a new campaign before jumping back to the main game. Short—KotakuS Ian Walker finished it in about six hours-You have a compelling narrative to satisfy. The gameplay is as fun as ever. Any fan of Three houses you'll get a kick out of it. And when you're done, you'll have all the opening in the main game.
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