A Plague Tale: Requiem will keep you going

The Boss

A Plague Tale: Requiem will keep you going

Plague, Requiem, Tale

^ Stay tuned for an ad for our guide to get through the particularly rough parts of Chapter 2 of Requiem to finish it.

Look, we all know the regrets that come when you open a stealth section and get discovered but finish the level anyway. There is always a lingering feeling that things are not being done right. Maybe, if you’re the type of person who likes to get maximum sync in Assassin’s Creed anyway, you’ll make a better mental note next time you play.but a A Plague Tale: Requiem You are encouraged to manage simply, but must.

At the end of Chapter 2, there’s a sequence that ostensibly presents itself as a stealth section with reeds, predictably patrolling guards, and plenty of cover to hide behind. But something happened halfway through that messed things up in a way the first game never dared to try: here comes the mouse. Bursting from the ground, through walls, embracing the edges of light, filling every dark space. In this section, A Plague Tale’s “The Floor Is Lava” game clashes with its “Hide and Seek” game: the results are harrowing.

A Plague Tale

This level does start out with the stealth part, but rarely ends with the stealth part. Is that a game crunching under its own weight, or a superb switcher?

It’s entirely possible to adjust levels, but for some it can be a frustration exercise that requires a change of strategy. The strategy is: legs.

Sad Bond hates that he can’t do the stealth part cleanly.

Just to open the door. This may take a few times, as there are scripted moments where guards will cross your path while trying to escape a rat outbreak, which only reinforces the idea that the game wants you to perfect your run rather than sneak. It’s an odd game non-design because you can’t help but wonder if this window of opportunity lets you run to the exit almost clearly, bypassing maybe fifteen minutes of gameplay that’s been designed into the level as a concession (or apology) The game’s systems don’t really interact well, or…is this a metaphor for advancing in chaos? A bit of a parody of Amicia battling her cautious nature in middle age as she was forced, through circumstances, to brute force her way through the center of an erupting storm?

Maybe I read too much, but this is the moment I find fascinating.


A Plague Tale: Requiem coming out tomorrow game pass for personal computer and Xbox Series X|S, steamand PS5.

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