Today I scoured the Xbox Reddit and found a thread with lots of data which show why A Plague Tale Requiem, the new gem from Asobo Studios and which my colleague Pedro analyzed for this house, will not arrive in Japan until next year. At least in its Xbox version. And that’s something that affects more games.
According to user XX, who made a rather exhaustive analysis of the situation, everything is due to the Japanese partner chosen by Focus Entertainment. Oizumi Amuzio, who is the chosen partner for the localization of the game, always gives priority to the Playstation versions and once they are launched in the market, the Xbox localization process begins
The partner chosen by Focus gives priority to the sale of the Playstation version in Japan
Like I said, it’s not something new or exclusive to this game, the same thing happened with other games like Gundam where only the Playstation version was localized and available in Japanese, Steam and Xbox had to wait a while. It is the summary that makes us a/Planetaskatake a look as it is quite comprehensive.
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The local partner, Oizumi Amuzio, is responsible for the translation work (they didn’t even do the translation, the translation is done by another translation company with other languages). They have a very clear position that their focus is on PlayStation, and they will do whatever it takes to make sure the PlayStation version sells well, to appease Sony. So if the Xbox version was released with a Japanese translation before the PS version, it would be a big inconvenience for them to maximize the sale on the PS platform.
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Focus Entertainment (a French publisher that also does global publishing) is responsible for the physical release of the game in Japan. In order to physically release a game in Japan, they will have to wait for CERO certification approval, which can take a long time. The only physical version available in Japan is the PlayStation version. This is why the PlayStation version will be released so late and still has no release date as of now.
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Due to the above complications, Oizumi Amuzio withdrew the translation on all platforms until the PlayStation release, in order to maximize PlayStation’s sales numbers, and effectively prevented the Xbox version from releasing in Japan completely. .