The fact is that there is something strange in Oddworld: Stranger's Wrath, besides the name of Saga itself. Despite the compliments he received while traveling in 2005, only 600,000 copies were sold for the Xbox, which was considered a commercial failure. It may be because of a new generation of players' comfort or confusion, but that's another problem. However, it is undeniable that the game deserves a lot of love. Fortunately, Stranger & # 39; s Wrath HD has managed to make it even better than its 15-year-old version. Switch to Switch is an excellent opportunity for players to try out this classic.
In exchange for the oppressive factory of hyper-capitalism in the context of western spaghetti style, Stranger's fury gets us into the shoes of a formidable hunter named Stranger, who roams the city of no friends, but with his intention to catch the perpetrators and get a "moolah" tone. a mysterious mission he longs for and will change his life.
At first everything is very simple, but after the revelation that follows, everything becomes even more amazing. Stranger looks like a kind of stereot that fits well with nature, but as we move on, we begin to understand the motives and conflicts that lead him. This is a classic tale of the game and with funny moments. However, they all eventually join and manage to touch on ethical issues and teach a life lesson that we can apply to anyone. Some will say that they give too many sermons, but the main message may be more shocking now than it was then.
However, conspiracy is not the only turning point expected. After straying from its origins, Stranger & # 39; s Wrath focuses on illegal hunting instead of saving slaves. Most of the time it gets bigger or smaller, we go to a town full of bad chickens, choose between rewards available and go to your place. After kicking the bad guy's ass, we head back to town and start again. It may seem boring and repetitive, but the game's flexibility and open-ended design make it all mixed and we can improve, which gives a sense of anonymity throughout the game.
One of the key things is that we can switch between the third party and the first person whenever we want with the right click, which will provide different benefits depending on the situation. For example, a third party is ready to go through the large data centers we will be passing through, because Stranger can run very fast, jump onto platforms and climb sites easily. It may not seem like a slow process, especially since the camera seems to have a hard time following panoramas in this mode, but it does offer a nice advantage of finding out how to deal with the enemy.
On the other hand, for the first time the strange way Oddworld is known looks more, in addition to its powerful fighting system. In this mode, Stranger releases his trusted cross to shoot deer with live ammunition, which are very animal and bugs that we will collect and have different uses depending on whether we want to kill enemies or hold them for extra cash. The opportunity to switch between these types of camera offers many combinations that we can navigate between complexities.
Zappflies are very useful, as they are unlimited and offer fast shooting over a loaded rifle that can interact with explosive barrels and other dangerous objects. They are a great help when we see some victims who thought it would be a good idea to get under a big rock. Fuzzles work to upset enemies and damage damage, while Thudslugs, Stingbees and Boombats can create complete damage if used properly. Our favorite combination was Thudslug and Zappfly. It was a great help to swim enemies and knock them down so they could easily catch on. As we move forward, all the characters improve. In our opinion, we believe there is no better combination than Stunkz (they are skunks, as it were) with Boombat. The first one draws enemies and the second one breaks them. It can't be that unpleasant, it leads us to a fight where we will stop and think about how to defeat ourselves as best as possible. In addition, we can save the game when we want to try all the possible options.
However, all of this depends on each. We may not fight when we don't want to, but this ends up being boring. We could have a hard time with Chippunk, the massive metal rod that draws enemies, and Bolamites, a network that quickly catches enemies so we can easily catch them. This all sounds great, but it doesn't encourage you to use it all the time. Capturing enemies during firing is usually not very difficult, and if we take damage we can recover the entire life lost by just one button if we are strong enough.
Aside from all this, building standards overall does not encourage stealth selection as the first option. For example, we initially follow a hidden reward in a guard tower. It seems to be a legitimate case of theft, until we realize that the only way to get in is to break down the front door. Unfortunately, this kind of thing happens a lot during the game, which ultimately hides the true power of Stranger & # 39; s Wrath.
However, this shouldn't bother us too much, because fighting with the bosses is pretty straightforward. The rewards we hunt are much heavier than the average drums, because each of them has different shapes and strengths that make no one look the same. They may have multiple enemies that defend them or even a large robot but with a weak point. Everyone is mad and cautious, but the best is changing as the war progresses. We could end up going through a wheelchair across the mines to reach the enemy and shoot him. The battles with snipers, force fields and huge defensive monsters among many things make each encounter memorable and enjoyable to the end, especially when we try to make it more difficult and hold them back for more money.
In addition, they have funny and humorous words, such as “Packrat Palooka», that they don’t stick with their funny words and make them very funny. In fact, just about everything (and everyone) at Stranger & # 39; s Wrath has grown with some kindness, lots of humor and a lot of personality. Local chickens with bitterness are probably the best. We will work closely with them if we want to find out how they can reach different places. We must remember that these lightweight animals will make us laugh, insult or disappoint us, especially when we cannot resist the need to punch them in the face because they have called us historic again.
However, it is sad that the sound did not improve. This may be the only thing left in the inkwell of the HD version, with the exception of the standard FMV sinematics, but overall the game looks great with its dusty deserts and lush forests, much better than what might have been a few years ago. As for the technical level, things become more interesting after switching to Switch. Stranger & # 39; s Wrath operates at 1080p in dock mode (720p in portable mode) and has some anti-hiding options at our disposal, which drastically change the visual quality and frame rate per second. Although we are able to activate the MSAA and stop it as such, we recommend resetting it to get 60fps. Still, it still comes down often enough despite the subtle make-up and poor drawing quality of the foliage. However, this is not much, as the increased resolution and the probability of a decline in the level of hunter-gatherers in any area with good loading times compensates for their shortcomings. Fuck, if we can even activate the gyroscope for both or the third party if we want to and look stupid while shooting.
Some games of the past may seem a bit old-fashioned as time goes by, but Stranger & # 39; s Wrath does not, without thoughtless and other technical details. In any case, it has grown amazingly and still is just as good as the first day, 15 years ago, thanks to its adaptation and anti-historicism that we can empathize with today more than ever. So, even if you missed that time or if you had never heard of Oddworld, now is the right time to enter the world of Oddworld: Stranger & # 39; s Wrath HD if you have a Conch switch.