Anno 1800 is certainly the most beautiful of all previous Anno parts. But it requires a lot of performance on the highest graphics details. In the video, we therefore compare the detail levels low, high and ultra-high and show how they differ visually and in terms of performance.
The video is available in 4K UHD Candyland on YouTube,
We played with native 2160p resolution and deactivated V-Sync for performance measurement. For the comparison scenes, we only used the preset presets »low«, »high« and »ultra high«. There are a total of five preset presets: »low«, »medium«, »high«, »very high« and »ultra high«. However, the graphics option »Wuselfaktor« did not change when the preset was changed. We set these manually according to the preset. The "bustle factor" determines the population density on the streets.
There is another pitfall, which is not insignificant when playing in 4K resolution: as the preset increases, the anti-aliasing increases from "off" at "low" to "8 times" at "ultra high". We assume that this is MSAA, therefore the warning: the performance shown includes 8-fold MSAA with »ultra-high«, that with 4K resolution completely unnecessary is. In the video, we therefore show the difference to switched off anti-aliasing with otherwise ultra-high graphics: the performance savings are large, while the edge flicker is limited. We therefore recommend a maximum of 4-fold MSAA with 4K resolution.
Anno 1800: benchmarks, graphics comparison and recommended settings
Conclusion: Anno 1800 looks really fantastic. If you have less reading available, you can confidently set the graphics to the "high" preset. Differences to »ultra-high« are small and only stand out in a direct comparison. The performance savings are clear.
The Candyland test system:
ONE Gaming PC High End Ultra Customized
AMD Ryzen 2700X 8×3.70 GHz
32 GB DDR4 3200 RAM
Nvidia GeForce RTX 2080 Ti Palit GamingPro OC
ASUS TUF X470-PLUS gaming motherboard
1 TB Samsung 970 Evo M.2 PCI SSD
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