Before we go straight to Warlander, there is something I think is important to emphasize. There has been a lot of discussion online about the anti-cheat software included in the game, which some claim collected data. While I can’t confirm the details, it’s something that’s on everyone’s lips when it comes to Warlander. Everyone who wants to play should know that.
Apart from that, I present to you Warlander, the latest game from Toylogic, which is behind Happy Wars in 2012. Warlander is a multiplayer game where two teams try to defend their castle and base from the enemy side. Because of its three lanes, the towers that each side has, and the base to drop into, Warlander could be compared to a MOBA in a way.
But that wouldn’t do Warlander justice. It has some Elements of MOBAYes, but it also offers one Medieval battle pizza similar to Chivalry or Mordhau, accompanied by a portion of “Tower Defense”. By mixing all this well, we get an exciting and fun experience.
Warlander’s gameplay boils down to one team racing to capture the other’s base. Both attackers and defenders can use siege and melee weapons. It might seem like a very simple mechanic, Toylogic added a bit of variety. The three main classes are: the warrior, a stocky standard melee fighter, the cleric, who provides decent support for combat, and the mage, who casts spells and destroys siege weapons. Each of these classes has their gear that you can customize, but most of it doesn’t change much, especially in the case of the warrior or mage. There are also ranged weapons, but spells aside, many of these are medieval versions of pistols with auto, single shot, and burst options.
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In addition to choosing your class, upon entering Warlander, your team will have the opportunity to decide what kind of tactics you will use in battle and which squads will attack the enemy, capture the towers or defend the base. After looking at each of the classes and roles for a long time, I can say that some seem to have received more attention than others. The Cleric, for example, is a bit underwhelming and doesn’t have much impact on the battlefield. He can fight, but not as well as the warrior, and he can also support his team, but in Warlander the fights are usually so fast-paced that by the time you heal a teammate, they’re already dead. This puts the Cleric in a pretty bad position and makes it very difficult to favor him over the Warrior.
In terms of roles, be defender It seems a little boring at first, as you only have to place beacons and cannons for the first few minutes. But it really is one of the most fun positions, because taking out dozens of enemies as they try to attack your base is very satisfying. Or would it be if Warlander’s siege weapons didn’t look like they were shooting peas. First and foremost the cannon, which fires an impressive beam of fire at enemies, but does little damage at a tiny distance.
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He Raider role It lets you jump right into the action, easily and effectively. On the other hand, the Special Forces role doesn’t seem to have much room as it’s designed to capture turrets and objectives, but it’s something assault teams can do just as effectively when attacking. I understand what Toylogic is trying to achieve with this, but I don’t think it will work. I wonder why you don’t just have two clear roles: attack the enemy base and defend your own.
Another reason I prefer to take on the defender role is that you don’t have to jump right into Warlander’s melee. Unfortunately, Warlander doesn’t look quite as polished in melee combat, although it looks more like a cartoonish chivalry. Fights are usually reduced to two players breaking blocks and attacking until their opponent recovers. That’s not to say that fighting in Warlander isn’t fun, though. The combat makes up for the poor melee system with extremely chaotic skirmishes with mages shooting fireballs over our heads, other classes attacking from afar with their automatic crossbows, and the bloodshed of melee combat amid all the action.
We can’t deny that Warlander’s action is fun. Immersing yourself in the chaos of battles, which are also visually stunning with all the spells and abilities being cast simultaneously, can be very engrossing (me included). But as I spent more and more time playing the game, that early excitement wore off. Until Toylogic brings more maps, game modes, and other content to the game, Warlander risks dampening its shine too quickly.
If you have some free time, Warlander is an attractive game that, despite the time, is fun and surprisingly varied only two game modes at the moment. With its classes and various siege weapons to test alongside a giant mech and cataclysmic gods that completely tear apart the battlefield, there’s plenty to do right out of the box. However, interest wanes over time and when the novelty wears off there seems to be nothing holding you back in the game.
In the end, the lack of complexity makes Warlander a very good but unforgettable experience. If Toylogic wants this game to be a hit in the months or years to come, it will need a lot of changes such as: B. Improvements to the classes so none of them have an advantage over the others and an overhaul of melee combat to make it more entertaining.
In any case, Warlander is free to play. Why don’t you try it yourself?