This week We had the pleasure of being able to interview James Worrall, creative director on Dead Island 2. The game was quite a surprise for us, you can read my partner Pedro’s analysis here. We’ll post the full interview shortly, but wanted to highlight some specific statements.
Good ol’ Worrall served us pretty well and answered many questions, but we felt compelled to ask about the studio’s experience with the Xbox Series S and other machines. On Xbox Series X and PS5, power shouldn’t be an issue.
Dead Island 2 fulfilled its promise of reaching both generations
Whether the game should move to Xbox One and PlayStation 4 is a major challenge in the times we live in. This does not seem to have been an obstacle for the current console versions to present a fairly successful visual quality. The game looks and feels good
But it looks like it wasn’t a bed of roses. This is the question we question “What do you think of the Xbox Series S? It also runs at 60 fps and seems fluid, was it difficult to adapt the title to the youngest of this new generation?
It’s been difficult in many ways, the commitment to support the evolution of a decade of platforms has been the biggest challenge, and I think we’ve done a good job, improving all the time. That the game fits on a 10 year old console and the latest Gen 9 is a great technical achievement.
It’s true that Worrall is kind of dodging a bullet by avoiding answering specifically on the Xbox S model, but the answer serves to give us an idea that it wasn’t easy.