Valorant looks dull? Why the lack of detail is intentional

Geralt of Sanctuary

Valorant looks dull? Why the lack of detail is intentional

detail, dull, intentional, lack, Valorant


Valorant has chic artwork, but the game itself does not have too much visual finesse. For reasons. Valorant has chic artwork, but the game itself does not have too much visual finesse. For reasons.

Valorant officially changed its code name »Project A« and presented gameplay to a wide range of players for the first time. We were also able to take a very close look at Valorant in our preview. And we also noticed what many GameStar users complain about in the comments: Valorant sees graphically relatively boring for a 2020 game out.

However, there is a reason for this that goes beyond the lowest possible hardware requirements. As Riot Games explained to us in the interview, the visual presentation of the map is strongly related to Valorant's competitive claim.

No frills, no distractions

Valorant is completely designed for e-sports and competitive gameplay. This can also be seen in the map design. So is at the height of game figures no annoying accessoriesthat could make it difficult to recognize them at first glance. Objects such as barrels, boxes, rubble or the like are hardly lying around – the maps from Valorant are remarkably clean.

Clear lines and clear contrasts always make characters stand out visually. Clear lines and clear contrasts always make characters stand out visually.

So if you notice something in your field of vision, Valorant should be an enemy, not a large-scale graffiti or the like. So Riot wants to make sure that the reflexes and the accuracy in the foreground stand and no simple exploits are possible.

How exactly Valorant works and which levers LoL developers are still using to attack Counter-Strike is explained in the preview video:



Valorant - The LoL makers attack CS: GO and could win!




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Valorant – The LoL makers attack CS: GO and could win!

»Simple to learn, difficult to master«

By the way, the map designer of Valorant, Salvatore Garozzo, is a former counter strike professional and designed the map cache. During our visit to Riot Games, he confirmed to us in an interview that the clear lines and the simple structure of the maps, which is easy to internalize, is a conscious design decision:

"We design the maps very simply. They should be easy to learn, but difficult to master. I think the trick is to get the players to the point where they want to master the maps."

Also for the release small number of maps (four pieces) should help that players can really internalize the maps before new levels are added later. Valorant is expected to appear as Free2Play title in summer 2020.

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