A few weeks ago it was discovered that the Xbox Series X would have some audio hardware. Later, the Ray Tracing sound concept was introduced, but the fact that there seems to be more opportunities to be revealed after X-Series X-Series X-ray confirmation and 12 TFLOPs has been launched. Since the launch of the hardware audio into GDC 2020, official details have yet to be finalized done. All right now Ninja Theory provides new information about the dedicated Xbox Series X audio hardware.
In videogameschronicle A series of statements were made of a number of research members responsible for projects such as Hellblade or Bleeding Edge articles. Looking further, Senua's saga: Holblade 2 has already shown the idea of composing technology. By providing the technology that the Xbox Series X will deliver, one of the things that doesn't seem to matter is audio. So far, all the hardwares have provided a good result, but it's also a feature that you want to take to another level.
Ninja Theory discusses the Bleeding Edge regeneration policy
From Ninja Therory they were very pleased to know firsthand the power of this dedicated Xbox Series X audio device. As we have mentioned, so far we have been able to enjoy some good deals in this regard, but for now, the Xbox Series X will have dedicated hardware that will do the job great to get good results.
David Garcia, one of Ninja Theory's audio development observers, adds that "we think graphics require the power of graphics cards," but it was not considered that the same could be required for audio processing. In fact, Garcia praises the decision and notes that “we have never been anything like this. Now we have the power that is committed to us. ”
It looks like new hardwares will come with the next generation of consoles that want to look at things that were never raised before. We talked a lot and enjoyed the services NMVe hard drives, or the big difference between the Xbox One and the current Playstation 4 processors, AMD Zen 2 Xbox Series X and Playstation 5. But in both cases, a some audio chipset, also known as audio accelerator Hardware. This will allow for greater freedom of operation and will provide better results, but more importantly in 3D field.
So it's a relationship with him Audio Tracking, which sounds more like an advertising tool than a graphic technology. But what will be explained is that you can now capture the sound with binaural technology and then be monitored to get a clever three-level effect. By the way, it's nothing new, because it's already being used in technologies like Dolby Atmos, supported by Xbox One X. But in any case, we see that this support is not well supported in many games, it is a very important thing. The hardware requirement for your app may be a problem, The Xbox Series X will not be available for some Audio Hardware.
Senua's saga: Holblade 2 will feature experimental audio
By the way, what you end up about Instruments dedicated to the sound of the Xbox Series X, that apart from the support of technologies such as Dolby, the sound stage will also provide greater development. The development of the new generation makes it even more attractive an increase in wind that will be coming at the end of the year. Many problems are still being solved, such as the announcement of a more economical Xbox Series S, in the same way as the release date, price and games. We will see that in the following events we will know more about the future generation of Microsoft consoles.
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// hide context menu 2 seconds after scrolling has stopped (function () { var timer; jQuery (window) .bind (& # 39; scroll & # 39 ;, function () { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-screen: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
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DeleteClass (& # 39; active & # 39;); jQuery (this) .toggleClass (& # 39; active & # 39;); }); // to move the hover button results jQuery (". sticky import"). hover (function () { jQuery (this) .toggleClass ("active"); }); // submission of entry form jQuery (". sticky-login #user_pass"). typypress (function (event) { if (event.which == 13) { jQuery ("# sticky-login. upload"). show (); jQuery ("form.sticky-login-form"). animate ({opacity: "0.15"}, 0); event.preventDefault (); jQuery (". sticky-entry-form"). submit (); } }); jQuery ("# sticky-login"). click (function () { jQuery ("# sticky-login. upload"). show (); jQuery ("form.sticky-login-form"). animate ({opacity: "0.15"}, 0); jQuery (". sticky-entry-form"). submit (); }); // register the form submission jQuery (".-register-form #user_email"). typypress (function (event) { if (event.which == 13) { jQuery ("# sticky-register-form. upload"). show (); jQuery ("form.sticky-register-form"). animate ({opacity: "0.15"}, 0); event.preventDefault (); jQuery (".-register-register-form"). submit (); } }); jQuery ("# sticky-registration-submission"). click (function () { jQuery ("# sticky-register-form. upload"). show (); jQuery ("form.sticky-register-form"). animate ({opacity: "0.15"}, 0); jQuery (".-register-register-form"). submit (); }); // hide and check password message jQuery (".expect password"). click (function () { jQuery (this) .animate ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); }); // scroll all #top items up jQuery ("a (href = & # 39; # top & # 39;)"). click (function () { jQuery ("html, body") animate ({scrollTop: 0}, "slow"); return false; }); // image is black jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .darken & # 39 ;, function (e) { jQuery (this) .find (& # 39; img & # 39;). Stop (). animate ({opacity: .4}, 150); }) in (& # 39; mouseleave & # 39 ;, & # 39; .darken & # 39 ;, function (e) { jQuery (this) .find (& # 39; img & # 39;). Stop (). animate ({opacity: 1.0}, 500); }); // reaction of mice jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .reaction.clickable & # 39 ;, function (e) { jQuery (this) .addClass (& # 39; active & # 39;); }) in (& # 39; mouseleave & # 39 ;, & # 39; .reaction & # 39 ;, function (e) { jQuery (this) .removeClass (& # 39; active & # 39;); }); // user rating indicator // user comment comment indicator jQuery (& # 39; body & # 39;) in (& # 39; mouseover & # 39 ;, & # 39; #contact .rating-wrapper.rateable & # 39 ;, function (e) { jQuery (this) .addClass (& # 39; more & # 39;); jQuery (this) .find (& # 39;. form-Selector-wrapper & # 39;). fadeIn (100); }); jQuery (& # 39; body & # 39;) in (& # 39; mouseleave & # 39 ;, & # 39; #contact .rating-wrapper & # 39 ;, function (e) { jQuery (this) .stop (). delay (100) .queue (function (n) { jQuery (this) .removeClass (& # 39; more & # 39;); n (); }); jQuery (this) .find (& # 39;. form-Selector-wrapper & # 39;). Stop (). fadeOut (500); }); // user comment rate jQuery ("#XT .form-Selector") .on ("slidestop", function (event, ui) { var divID = jQuery (this) .parent (). parent (). parent (). fascin ("id"); var rating = jQuery (this) .parent (). siblings (& # 39;. rating-value & # 39;). html (); jQuery (& # 39; # & # 39; + divID + & # 39; .theme-icon-check & # 39;). delay (100) .fadeIn (100); jQuery (& # 39; # & # 39; + divID + & # 39;. -fix-rate-value & # 39;). val (to measure); });
// pinterest if (jQuery (& # 39; # pinterest-social-tab & # 39;) height> 0) { (function (d) { var f = d.getElementsByTagName (& # 39; SCRIPT & # 39;) (0), p = d.createElement (& # 39; SCRIPT & # 39;); p.type = & # 39; text / javascript & # 39 ;; p.async = true; p.src = "https://assets.pinterest.com/js/pinit.js"; f.parentNode.insertBefore (p, f); } (document)); }
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& # 39; }, function (data) { }); }
// tabs - these should be entered via windows.load so that pinterest will work within the tab jQuery (& # 39;. wrapper-widgets .it-social-tabs & # 39;). tabs ({fx: {opacity: & # 39; toggle & # 39 ;, dude: 150}}); jQuery (& # 39; # footer .it-social-tabs & # 39;). tabs ({active: 2, fx: {opacity: & # 39; toggle & # 39 ;, height: 150}}); jQuery (& # 39;. share-wrapper & # 39;). show (); equHeightColumns (jQuery (". loop.grid .article-panel"); disqusContentsMenu ();
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