Lucky Mountain Low Speed Apex Racing it's a game we've been watching for some time now, and it just came out Hotel Racing.
The brainchild of EA, Rockstar and Tony London employee Trevor Ley, racing Apex has been an attempt to capture the beauty of the & # 39; 90s racing arcade, especially the one made by Cebga, Daytona USA, Virtua Racing and Scud Racing.
Speaking to Eurogamer, Ley explains why he started a project that took nearly a decade of his life:
I wanted to do something that brought back the feel of arcade games back in the 90s, because I used to skip school and go to Trocadero to play games like Virtua Racing, Hard Drivin & # 39 ;, Daytona USA, Sega Rally. Driving games were actually mine.
What was originally thought of as a mobile game because, as Lay puts it, "that was a time when iPhones were becoming popular," Apex Racing kept its focus on PC and fame ((including the Wii U!) into the cashback circuit in 2016; Sadly, the campaign was unsuccessful, but that didn't stop Lucky Mountain from continuing to work on the topic – which was about to make a big change, as Lach explains:
A lot came up. I think in terms of the amount of time it took, it's kind of been praised on the ground, a little bit like the sand passing through the hourglass. It's filtered down to what it is now; is a high-speed racing game first, with the important management features you can expect from something inspired by Daytona or Out Run.
The weapons-based focus of Racing Apex has now been removed, and, as we all know, the game has a new title: Hotel Racing. It also has an additional developer involved with race expert Sumo Digital, which he recently dealt with Sonic Sonic Racing.
Tom Turner, Sumo's director of development, explains how this happened:
When we first saw the build of the game introduced by Trevor, I think of many guys here because we got that racing heritage and, with the driving experience, we just fell in love with it. You could see the power there, and what this could be. We just thought this would be a really, really cool project that we could use our technology for.
Sumo's arrival on board led to some pretty dramatic changes under the hood, too. The game no longer works at Unity, but is in the engine of the game inside Sumo's house, and is rebuilding the Nottingham company's studio. That means it will work at 60FPS on all systems – including Switch. Sumo has also been instrumental in figuring out new ways for the game, including a Chase HQPolice -style & # 39; Police & Robbers & # 39; Oh, and there will be a lot of actors split off the screen, too.
When the Racing Apex race refund has failed and the game is no longer visible, many of us fear the worst, but it seems the end result will actually be better than we could have imagined.