Moons of Madness was released on PC in October 2019 via Steam, so it's not entirely new. It took a long time to reach the consoles, but it's here and we took advantage of this opportunity and reached out to the Xbox One and PlayStation 4 to participate. Such a game is the same, with the same content, and the difference in technical alignment between the platforms. Testing in the first person, the edge is in that style called "walking simulator", though there are more actions and contacts than this type.
Its name refers to Phobos and Deimos, twins of Mars, who provide a shocking story that mixes science fiction with Lovecraft. It all took place at a space station based on the Red Planet, in the skin of developer Shane Newhart, in charge of making everything work in its proper way. It's the same atmosphere as that of Funcom The Secret World MMORPG, a surprisingly small detail when it comes to gaming.
With the protagonist used and the scene, things start to get complicated in the basement and Shane (and the actor) have to move from one place to another to solve problems. The base is divided into several sections when spinning with a self-driving car. So the gameplay is summarized in eliminating some trivial things, such as opening and closing valves, putting on a helmet when you have to move out of the entry area or solving some simple puzzles. They endured it being a boring game, activities that offer something without expanding the game.
Faced with the end of the outer space, Moons of Madness uses a variety of devices to tell its story. It is radio conversations between characters or texts published in emails and other documents. The actors do a good job, and the relationship between Shane and Declan Delaporte stands out above all else. Congratulations to the writers for being able to write honest lines in a non-fiction environment.
Because, little by little, the influences of the Lovesters appear. The shift is in its ficti onal base from supernatural. There are some cool sequences, especially delivered by Shane & # 39; s flashbacks and other horror elements from the horror movie. But the state of fear does not end there. There are some weird things and well-marked features, but nothing serious.
Although Moons of Madness fails to bring out the immersion achieved by some shocking games or horror games, the structure and generalization of the foundation in general should be thankful. It is full of details that bring it to life, especially the sounds and radios one expects to work, such as the distribution of air. We will chase creatures we love to train, but there are battles. It looks like they have learned from Soma and have not chosen to use it in a subtle way.
As for the script, we end up teaching a few interesting things, especially for those who want that combination of science fiction and Lovecraft books. The madness plays an important part in the plot and in the game itself and they were able to introduce some twists and turns. Everything is fine, nothing surprises.
Whether it is on a PC or console, Moons of Madness is a straightforward game but one that can't be surprising or highlighted. We can only release that it has its moments. It's for those who have enjoyed titles like Conarium or Soma and currently have nothing else on the menu.
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