Analysis of Kunitsu-Gami: Path of Divinity

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Analysis of Kunitsu-Gami: Path of Divinity

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Kunitsu-Gami: Path of the Godness gives one, two and even three twists to “Tower Defense” creating a very complete experience.

Capcom has embarked on the adventure with its latest video game proposal. It is Kunitsu-Gami: The Path of Divinityan easy title to define, but complicated to explain. And if we define it as a tower defense, we fail. What is a tower defense? We could define it as one of the different subgenres of strategy games. In this case, the main objective is to defend a territory or a person by obstructing, destroying or eliminating opposing enemies using specific defense gadgets.

Kunitsu-Gami History

And that’s it Kunitsu-Gami: The Path of Divinity That’s basically it. But let’s put it in context. In this title, we find ourselves on Mount Kafuku. It has been corrupted by the greed of the villagers who inhabit it. Some of them have stolen the ancestral masks of the deities and the deities have revealed themselves, corrupting everything in their path.

At the top of Mount Kafuku lies the source of corruption, flooding everything with angry deities and arreptos (small servants) who seek to destroy mankind. Eliminating the corruption is essential, but first, you must descend from the mountaintop to retrieve the 11 masks of the deities.

The person in charge of cleaning up the corruption is Yoshiro, the mountain’s protective maiden, who, escorted by Soh, her guardian angel, must free each of the villages from corruption.

Villager, hero and young girl.

On our way we will encounter an incredible variety of enemies, final bosses and situations that will make us think and develop the best defense strategy. Each village and each area has its own particularities and needs. Some are steeper, others are wild and others still with lakes and pools that will make us live adventures during our navigation.

In each phase we will have to protect the path while Yoshiro descending mountains or crossing lakes. We will have two key moments. First, the day, when we can freely roam the village with Soh. We will take advantage of it to clean up corruption, free the villagers and obtain materials of different types.

Furthermore, Yoshiro will be able to advance along the assigned path, which will lead the girl to the portal Torii corrupted, once in front of him the purification ritual will begin. Also during the day phase we can assign roles to the villagers. Each village has inhabitants some of whom will come to your service after freeing them from corruption.

Very varied gameplay.

However, during the night, things change, regrets and deities begin to come out of the Torii Gates corrupted. These are the gateways to this world of corruption. Our job is to hold them back until dawn and protect Yoshiro from them.

As we said, villagers can acquire different the rolesup to 11 many differentArcher, Shaman, Lancer, Cannoneer, Arquebucero, Thief… each with its own characteristics and special functions. But the number of villagers is limited, we will have on average 6 to 7 villagers and the defense begins by thinking carefully about what we will need in each situation. Some units are only aerial, others are stronger against bosses, others are stronger against attacks, some are slower to attack, etc…

One advantage is that the roles of the villagers can be changed during the game, provided you have enough crystals (a currency dropped by enemies and which is not in short supply). Kunitsu-Gami: The Path of Divinity This also allows villagers to evolve and improve their abilities in each of their roles.

Many things to do.

The tower defense part still hides some secrets that we will let you discover for yourself, such as amulets, activators and other things that give it a very large strategic depth. Like many games of this style, Kunitsu-Gami: The Path of Divinity implement the figure of a hero, Soh. He is the protective angel of Yoshiro and our mission is to command the villagers and protect the girl. We are a kind of samurai, under the orders of Yoshiro.

It can be said that using Soh for combat is a game within a game. Our hero has final powers, an improvement tree, dodge, block and attack combinations that will leave more than one game hack-and-slash by the ground. Some phases will leave us alone facing a final boss, forgetting the strategic part and the villagers to focus only on the fight. In other scenarios, we will have to defend Yoshiro with the villagers against the final bosses and in others, our soul will be erased and we will only be able to give orders.

A very good hack and slash.

Again, the depth of alternatives and situations that Soh can suffer during the game gives the game a lot of depth. And as if all this were not enough, the villages once freed from corruption can and must be repaired. This, which seems secondary, will reward us with very useful material to improve the different classes of villagers and of course enrich the skill tree of the Soh. These repairs focus on assigning villagers to tasks of repairing various altars, huts, or monoliths in each of the villages.

Still here Kunitsu-Gami: The Path of Divinity surprise. And some repairs require 2,3 or even 5 villagers. This gives us a complicated scenario since, if you free a village from corruption, but there are not enough villagers surviving, you will not have enough manpower to repair them. Having to repeat certain phases. This has only happened to me twice, but as I said, it is another challenge and it is appreciated.

The best visual section without a doubt.

If the gameplay convinced you and you continued reading this far, this is without a doubt the best part. Its visual part. It is pure madness. Set in feudal Japan or the Edo period, it is an allegory of all Japanese culture of the time. I am not. I am not even an expert or a fan of this subject, but I fell in love with the artistic design everywhere.

The enemy designs are sublime, the final bosses are even better. Almost all of them are deformed humans who, using known anatomy (human arms, legs, heads…) acquire grotesque shapes that will make your heart beat as soon as you see them.

This is undoubtedly the most polished section, since the sound does not stand out too much, although it largely fulfills its function. In terms of graphic performance, we are dealing with a Capcom classic where they use poorly polished engines that do not do justice to their games.
The technical part is great because there are no bugs and everything works well, but in terms of details and graphic quality (especially in the scenarios) they are of average, low quality. In addition, the levels or villages are not too surprising and are generally quite flat.

CONCLUSION

Directly on Game Pass, this is how Capcom wanted to brighten up our summer with the fantastic Kunitsu-Gami: The Path of Divinity. After testing and finishing it, the title of the Japanese giant did not disappoint us. Be careful though because it combines a aesthetic so personal and marked, accompanied by a gameplay so special that not everyone will like it.

With ups and downs apart technician The game is not perfect, but it is very good. The best, without a doubt, is its playability and aesthetics. The two well-differentiated parts of the game mode as the strategy of the defense tower and the component Hack and slash of the hero, he particularly captivated me from the first minute.

They are medieval japanese aesthetics on all four sides, which I’m not a big fan of, also impressed me. Even so, if these qualities don’t grab you and aren’t your thing, don’t worry, run to the Game Pass and try it out to clear your doubts for yourself.

$49.99 for the GAME PASS

Benefits

  • Visually, it’s a spectacle.
  • Difficulty adjusted.
  • Very varied gameplay.
  • Lots of varied enemies.

The inconvenients

  • Sound section just right.
  • On the technical side there are parts of lower quality, for example the scenarios.
  • It can be somewhat repetitive if you don’t like the genre.


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