The original Final Fantasy VII is one of the most influential and beloved games of all time, representing the best storytelling, gameplay, and technology their time had to offer. Its enormous impact on the nature of the role play is extremely difficult to surmount – but it is very difficult to replicate in today's look. That battle between history and innovation is the driving engine of Final Fantasy VII Remake; the myth of the first great symbols hangs over it like metal plates above the Midgar shacks, but this new version simply refuses to exist under the shadow. With smart (and surprising) additions to the world of luxury and its citizens, Final Fantasy VII Remake cleverly seeks out this nostalgia without being bound by it.
The story follows Cloud and a small group of mercenaries as they battle with the Shinra, a large company with their hands on everything from exploration weapons to space equipment. If you've played the original, you'll see a lot of places, people and plot points. But Square Enix is rethinking and redefining many things – but not so much that nothing is known. This is a great last-minute item, as it allows old fans to refresh their memories while welcoming new players with unique characters and unique settings.
Cloud and his teammates are still heroes, but the city of Midgar is a real star now. The game focuses entirely on the part of the Final Fantasy VII story that takes place in this industrial city. Midgar political alliance, daily despair, and a sense of hope shone through as you explore different areas and see the effects of Shinra's greed. People live in sour slums, huge reactors draw on the life force of the planet, and the ruins stand as reminders of past disasters. Maps is not as freeform or dynamic as an open world RPG, but I'm still grateful for the opportunity to live somewhere and get to know its citizens – if only the side quest is involved including object recovery and killing of monsters.
When you compare the types of this property, the setback provides a surprising increase of many locations. Completely eliminated replaces the few static screens that once represented class 7 slums. The Wall Market is now a center of sin rather than a handful of tents. These areas feel like a natural extension of the earth, building green and adding context to the alphabet. However, a few new locations sound like an overlap, such as a long and uneven trip down the plate of sector 5. But even if the experience doesn't expand every minute, my 50-hour playthrough (and other game's background) provides plenty of memorable moments.
Most of those moments are thanks to the Final Fantasy VII Remake & # 39; s battle system, which combines the pressure of action-packed action and the usual genius of ready-made turns. You control the basic movement of characters and direct attacks, but you can choose specific spells and special moves through the menu. This offers a kinetic, cinematic flair fight without sacrificing the need to critically evaluate the scene. All team members manage differently, and you can swap between them on a piece of paper; you may weaken the enemy from afar with Barret's arm, but then enter with a strong Tifa strike if the enemy is grounded. This is a really fun way to allow each character to shine, and the magnificent images and design of the creature make the participants look amazing. They do not require specific clarity, but they also do not require clutching of buttons, so most battles find a good balance between strategy and style.
Battles that don't hit that sweet spot are on the increase, because they feel less bad than challenging. Another downside to a very intense fight is that a lot is going on at any given time, so important details can be lost in the depths of the heart, such as when enemies are hurling, or when external enemies are yet to attack. The cheapest hit usually means the difference between victory and defeat because combat is often forgiving, but a few saucer battles require more than this system can accept. This merger can turn into a major disappointment for the 2nd-and-2nd distribution, because managers are more health conscious and your control over your union's behavior is less restrictive if you don't directly control them. Even your own small selection of powerful and beautiful named animals (cool but not unexpected in their use here) will not be able to do much in changing scenarios in situations like this. I don't remember failing when my strategy was faulty; I've restarted the battles with excitement when I need to expand my setup to exploit weaknesses. But in this rare conflict, Final Fantasy VII Remake has lost sight of what makes its war enjoyable.
Once the battles are at their best, the sponsorship technicians encourage you to step out of your comfort zone and explore new strategies. For example, each weapon has a special ability that its wielder can use in combat, such as Blade Burst on Cloud & # 39; s Mythril Saber of the cloud. After using the force several times, the character learns to use a technique without a weapon, which is a fun way to create a repertoire of powerful techniques while also experimenting with new gear. The materia system is as fun as ever, offering a lot of flexibility to try different play modes and get stronger spells. Some challenges help you get into a fight, such as stunting a certain number of enemies or defeating tough enemies in simulators. Side targets provide the right rewards, and are a good deviation when you need a break from the main story.
Although the plot follows the same plot as the first half of Midgar, that narrative doesn't always have the power to support a full-fledged game. The moments of each character are satisfying, and I've enjoyed getting to know Tifa and the other members of the Avalanche. But when you zoom in, Cloud and his friends often respond to their experiences, such as rescuing a kidnapped friend or running away after falling into a trap. No doubt Shinra is bad, but you don't get the clear idea of a good plan from good or bad guys, which makes the big picture worse. This becomes a great idea during a surprise (even if you think you know what's coming). They're a little disappointing as a solution to this game, but it's very disappointing what they say about any future installations.
Regardless of what the future holds, Final Fantasy VII Remake achieves an impressive balance between the last and the present. Square Enix crosses the original without going for it, The New Way still has some rough edges, but that doesn't stop the Final Fantasy VII Remake from recording its legacy.