Sony has confirmed the details of PS5, announcing his arrival in late 2020, explaining to us its new optical disc format and detailing the change that its wireless controller, the DualShock 5, will undergo.
But among the novelties, and thanks to its new solid state hard disk (SSD) we find the change of operating system and interface and the possibility of choosing the content or parts of each game to install on our console.
The installation process and the data extraction process will be more configurable. Such optimization would allow, for example, only install one component of the games, such as the campaign or multiplayer.
In this generation for example, PS4 games reach, with their patches, updates and game modes, 100 GB. It is an uncomfortable and unsustainable scenario that thanks to the PlayStation 5 custom installation system and its SSD, it seems that it will be a thing of the past.
The console will include a very comprehensive data access and installation system that, according to its designer Mark Cerny, will allow players to choose what to install on their console.
"With PlayStation 5, instead of treating games as a large block of data, we are allowing more precise access to them," added the architect of the Sony system. What does it mean? Well, although installations will be mandatory, as it happens in the current PS4, but this time they will work a little differently, inviting us to install that part of the game that we want -like the multiplayer, or the campaign- or all at the same time. Following this example, once the campaign is finished, the user could delete that part of their PlayStation 5 console and leave the multiplayer to continue with that part.
Playstation 5 It will hit stores in late 2020.