Our guide to A Thief & # 39; s End features gems, collections, puzzle solutions, Trophies and hikes throughout the chapters.
Nathan Drake returned from what the Naughty Dog engineer said would be one last thing – for a studio and a character, if not a series not included. Below we present the full 4 improper travel. Each chapter guide covers the locations of all the gems and how to find all the other collections, such as magazine entries and optional interviews. Puzzle solutions and special Trophies are also included. At the bottom of the guide on this page, you will find some practical tips for fully enjoying the game.
Although we do not discuss any plan events in this regard Excluded directory 4, needless to say that the complete game is put together, including all the chapter titles and locations and other characters involved, and naturally some events are impossible to avoid. So, from this point beware – spoilers follow!
4 improper travel
On this page:
4 Excluded Tips: Collections, Unlockables and Combat
Some basic guide on how to make the most of your time with Nathan Drake and his collars.
Other pages:
Unchched 4 – Background & Chapter 1: Self-Sacrifice
Learn the basics of Unchched 4 on a boat escape and the return of Nate's teens to an orphanage.
Unchched 4 – Chapter 2: The Wrong Place
Our guide in this flashback chapter finds Nate in prison in Panama with his brother Sam.
Exclusion 4 – Chapter 3: Malaysia Job, Chapter 4: General Health & Chapter 5: Hector Alcazar
Running three short chapters that bring us up to the present day. Where are Nate and Sam now?
Exclusion 4 – Chapter 6: Once a Thief …
The action begins with the fervor and the first part of a brave witch in Italy.
Exclusion 4 – Chapter 7: Lights Turn Out
The second part of the Italian opponent is about the brain; here's how to win.
Unchched 4 – Chapter 8: The grave of Henry Avery
Hiking is the first part of Nate and Sam & # 39; s adventure in Scotland.
Exclusion 4 – Chapter 9: Those Who Prove Worthy
The second part of Nate and Sam's trip to Scotland on the track of Henry Avery.
Unchched 4 – Chapter 10: The Twelve Towers
It is now a trip to Madagascar to explore the world by car, with lots of treasures to find.
Exclusions 4 – Chapter 11: Hidden Plain Plain
This chapter is set in the port of Madagascar as Nate, Sully and Sam break up.
Exclusion 4 – Chapter 12: At sea
From the coast of Madgascar to explore other islands by boat.
Exclusions 4 – Chapter 13: Design
Nate is hers as she explores the mysterious island and looks to meet Sam.
Unchched 4 – Chapter 14: Join Me in Paradise
At the bottom of the island, Nate and Sam explore the lost city of pearls.
Unchched 4 – Chapter 15: Thieves of Libertalia
The second half of the brothers race in the lost pirate city.
Unchched 4 – Chapter 16: The Drake Brothers
One way back to Nathan's childhood is finding the brothers exploring the old house.
Exclusions 4 – Chapter 17: Good or Bad
Nate and Elena are reunited with Sam's track, foot and car.
Exclusion 4 – Chapter 18: New Devon
Nate and Elena examine the devastating pirate destruction of New Devon.
Exclusion 4 – Chapter 19: Avery's downfall
Surviving the dangerous, dark tunnel under New Devon.
Exclusion 4 – Chapter 20: No Escape
Nate and his friends try to escape the island in this full chapter.
Exclusion 4 – Chapter 21: My brother's keeper
Nate heads back to the country to try and save his brother for the last time
Exclusion 4 – Chapter 22: The End of the Giant & the Epilogue
Guide to the final, balanced, and epilogue chapter of the game.
4 more guidelines not included
Troph 4 guide not included
A complete list of Trophy and guidelines on how to get the most challenging Trophies in the game.
4 excluded values and a collection directory
The locations of all the archives, journal entries, magazine note and discussion in Unchched 4.
4 offline tips
Collections
No excluded game would be complete without collecting items, and Awesela's ending is an exception. There are four "collections" in the game, and collecting them gets you points to use on character skins, cheese, concept art, and general conversion tweaks and gameplay.
The first and most extensive collections Jewels – A total of 109. These are the manifestations of interest described in the game world: sometimes they are recognizable, but more often than not they are concentrated in out-of-the-way places or inaccessible, and you can see them as a little light.
Second News Notes. These are pieces of paper or leather that are hidden in the same way as Wealth. They are not as numerous (23 only), but they are also not clearly visible.
The third thing we have Journal entries. These are the points that Nathan will introduce or write a few words about in his journal – a fascinating gemstone, an amazing mark on the building – and there are 25 of them.
Finally, Optional dialogues. These 36 conversational dialogues are not essential to the plot but often provide insight into the character's thoughts (and the character's unusual statement). Sometimes they are automatically triggered by a structural event, but sometimes they require you to perform a specific action somewhere. They also take time and affect the context, so if you hear a loud noise and see a speech bubble go up, stop what you are doing and talk to your partner before the moment has passed.
Not open
Collecting all items is not just scanning a compelling itch. There are a number of unlocks that you can "buy" at designated points with additional pick-ups – there are concept art for each level, character models to see, skins to unlock, and other game modifications to use when you finish the game. You can buy the ability to give Nathan any weapon you like, add some fun or stylish moves by giving visual aids, as well as a list of some helpful tweaks that are straightforward:
- Mirror World: turns all left-to-right maps.
- Mirror on Death: as above, but skip back and forth every time you die.
- Slow Motion: slow everything down to half the speed.
- Bullet Speed Mode: slow everything down while aiming your gun.
- No Gravity: the physics items arriving (debris, dead enemies, etc.) wander as if they are in a low bend.
- 8-Bit Audio: reduces audio quality.
- 4-Bit Audio: lowers audio quality even further.
- Helium Audio: Increases audio quality.
- Xenon Audio: decrease the audio tilt.
- Permanent Ammo: don't lose ammunition again.
Fighting
This is definitely not a game focused on combat, so don't expect deep tactics – it's just a variation from all the jumps and climbs and helps speed up the game. Excluded 4 uses a hidden cover-and-cover system, but it's not overly complicated: if enemies don't see you then you have a few deductible options available, and there is a common pile of high-waist boxes and hiding walls behind when the bullets start flying. The battlefields are usually filled with throwing points on certain facobatics while fighting, but this proves to be far more dangerous than useful, and the lock system is somewhat more restrictive and more restrictive than it helps most of the time, so you may want to play with it.
By default, only Nathan has a powerful gun, but enemies will leave a list of alternatives. You can carry one sidearm (ranging from pistols to Uzi weapons such as caliber) and one "long weapon," as well as four dynamite sticks or four bombs. Some drops of armor are gold, and those are more powerful than others, but there is usually one spot in each area which means there is no chance of repelling your ammo.