Patch remarks Elden Ring Nightfree 1.01.1

The Boss

Patch remarks Elden Ring Nightfree 1.01.1

1.01.1, Elden, Nightfree, patch, Remarks, Ring

Follow the last Elden Ring Nightregt layoff remarks will tell you what has changed in the game. It could be anything, from a small buckt correction to the modification of the aspects of the capacity of a character! (Very important information if it is your principal!)

The Nightreign 1.01.1 Elden Ring ring was published on Monday June 2, 2025. You can check the version of Nightreign that you are currently playing in the lower right corner.

So take a look at the Latest Elden Ring Nightreign piece notesas well as the storage notes passed if you want to look at the story.

On this page:

Do you have trouble conquering at night? Consult our Elden Ring Nightreign Tips and Tricks guide.

Elden Ring Nightreg Notes Notes for 101.1

Version 1.01.1 of Ring Nightreign is published on Monday June 2, 2025.

Exclusive adjustments in solo mode

  • The “ automatic revival effect on the defeat '', which allows a revival once by Boss battle, has been added to solo expeditions.
  • The amount of runes obtained has been increased for solo shipments.

General equilibrium adjustments

  • Has increased the number of high rare relics which can be obtained as a reward when achieving day 3 during expeditions.
  • Increased the probability of obtaining high rare relics from panoramic flat stones bought at the small pot in a pot.

Bug fixes

  • Adjusted behavior of the camera when activating the ultimate art of the Guardian, “wings of salvation”.
  • Fixed a bug in the character's competence of the “Restaurant” duchess where status ailments would not trigger when they are built from the attacks of other players.
  • Correction of a bug where certain attacks of raid with types of weapons Greataxe and Great Hammer have suffered higher damage than expected.
  • Fixed a bug where some enemies “those who live in death” would revive when they were defeated with the “Sacred Blade” competence.
  • Fixed a bug where the disease of the status of “bleeding” would not accumulate when the “Bloody Slash” competence struck an enemy.
  • Correction of a bug where the attack “Ghostflame ignition” would not occur in certain circumstances.
  • Fixed a bug where the “frost” status disease would not accumulate when the light wave released by a strong attack struck an enemy while the “Moonlight Greatsword” competence was active.
  • Fixed a bug where the speed of the arrows drawn with the skills “Mighty Shot” and “Enchanted Shot” was slower than expected.
  • Fixed a bug where the attack beach in the magic spell “ Rock Sling '' was longer than expected during use with staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP enemies when the “black blade” of the incantation struck them was not activated.
  • Fixed a bug where the passive effect “successive attacks would deny the damage” during stack when successive attacks were carried out while the effect was active.
  • Fixed a bug where certain passive effects did not display their effects with correct values.
  • Correction of a bug where the special relic effect '[Guardian] Become the target of enemy attack when the capacity is activated 'would not activate in certain situations.
  • Correction of a bug where certain effects were not applied to the relics obtained from shipment rewards or bought from the small pot bazaar.
  • Fixed a bug where the elements that could be obtained during the realization of a memory in the world of memory when the scenario conditions were met were not obtained during the character change and the conclusion of a memory.
  • Correction of bugs in the behavior and specifications of certain specific enemies' attacks and actions.
  • Fixed a bug that made the game unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphic rendering during battles with specific enemies.
  • Fixed some incorrect information in staff credits.
  • Text correction.
  • Fixed a bug where certain sound effects did not play properly.
  • Fixed a bug where the “exit exit” effect was not displayed during a “Wylder” memory on certain platforms.
  • Fixed a bug where HUD was not displayed on certain platforms.
  • Fixed a bug where the game would crash under certain circumstances on certain platforms.
  • Correction of a bug where the expeditions and the reconnection of the sessions would fail in certain circumstances on certain platforms.
  • Fixed a bug where the background music would not play properly in certain circumstances on certain platforms.

Steam adjustments only

  • Fixed a bug where some graphics have not been made correctly when “low” was selected in “quality parameters” under “graphics”.
  • Fixed a bug where the ascent action sometimes failed when using the keyboard.
  • Fixed a bug where the climb action was difficult to perform when using a game controller.
Image credit: Fromsoftware / Bandai Namco Entertainment

Pass of Nightreign Ring Elden part notes

Here are the Elden Ring Nighterign piece notes for previous versions:

1.01 Put notes

Copied word for word from the official Nightreign Elden Ring website.

Patch contents:

  • Improved manipulation of playable characters
  • Addition of soundtracks and adjustments
  • Text adjustments
  • Balance adjustments
  • Scenarios of added characters
  • Bug fixes
Image credit: Fromsoftware / Bandai Namco Entertainment

Good luck to Nightreign! If you want to know more about the game, consult our list of best class levels, All Skins Page and Bosses List Guide.


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