Halo Infinite’s first year has gone well, and the results seem to be leaving the community with a bittersweet taste. Although the campaign and gameplay were the highlight of the game, the multiplayer experience and 343’s proposal to make a game as a service was the weakest point of all, giving players problems and leaving a bad feeling of little content and lack. attention from the developers.
Now, like every year in the blog of Halo Waypoint, 343 gives us a little summary and analysis of what the year has been like and what they will be looking for in the future. On this occasion, they gave us some interesting data on games played and multiplayer statistics:
- Over 170 million multiplayer games played
- Over 50 million campaign missions played
- Over 16 billion Spartans killed
- Over 2 billion bots delivered
- 6 million “Ninja’d” Spartans
- Over 130,000 maps created in Forge
With that in mind, Sean Baron, Service Manager Halo Infinite Live, He tells us that it has been a year with many challenges and opportunities, so they will try to improve with the changes they have made to the structure of the studio. Since the departure of Bonnie Ross and the change in dynamics in content creation, we expect a great 2o23.
However, their energy and commitment propelled us forward. We have changed the way we grow and even the way we organize ourselves. It goes without saying that we are committed to improving Infinite Halo
with each update
Halo Infinite, a great game with many problems in its development
While we understand that within 343 major internal issues were generated due to poor planning and pressure from Microsoft to release a game with the release of the Xbox Series X/S, it is incomprehensible that many changes deemed necessary were not included in the 2022 updates.
Now, while waiting for Multiplayer Season 3, Echoes Within, we can wait for the game to be partially completed in its online section. While that shouldn’t be the case, it looks like we’ll have to deal with this until mid-2023 when all the content is out. In this way, and with the rumors of a battle royale developed by Certain Affinity, the hopes of the community have not yet flown away.
Looking back, Halo Reach has had better results in its number of games played, which clearly shows that the context between 201st and 2021 involves more games in competition, as well as subscription services and a greater accessibility to online games that replaced Halo. at number 13 of the most played games on its own console; even with its free multiplayer.
For now, we are waiting for more updates while we enjoy the Christmas event with a small battle pass and the base of the winter season. On top of that we have Forge and community created maps.