From 343 Industries they say they are delighted to launch this new John-117 adventure on the market and to animate this long wait to which we are subject that they have decided to show in their Web page a set of comments and information, which has improved the performance of its previous preview versions.
Over the past few months we have been able to observe that they have been working with the gaming community, in order to provide an experience in which we can all play without any inconvenience and therefore we must keep in mind that good many of these functions could be present on December 8.
These are the changes that will come to Halo Infinite Online
Accessibility
- Friends or enemies outline color options are favorable
- Positive: Complete driver remapping and keyboard and mouse continue to receive praise
- Now we are allowed to change the text size throughout the game
- Subtitles have been added for multiplayer
- Auto sprint option available
- We can customize the location and size of the HUD elements
audio
- The sound of the weapons was excellent and added to the experience.
- Positive: The shells of the needles sound more like glass or glass since the last flight.
- Ambient map sounds and details can be enjoyed, especially in fragmentation.
- Users continue to enjoy both the menu and the multiplayer music.
- The musical cracks in the game are a nice touch.
- The Needler’s explosions sound great, but they can be too quiet.
Live
- Personalization looks great.
- Many players want to earn XP per match outside of challenges
- There are many concerns about the timed effectiveness of Double XP Boost
- We can get a career ranking system in addition to the battle pass
Training mode
- Training mode provides a safe place to relax and learn as a beginner
- Practice Mode has received a lot of support from players deliberately looking to train
- The wide range of options for changing combat situations was appreciated.
- Bots are always smart, fun and challenging
- Players wanted to play Fragmentation and have their friends join them
Radar
- Most gamers enjoyed the return of the Motion Tracker setup
- Scope range seemed too small in Big Team Battle
- The height indicator was present, but many players did not recognize its implementation
Arena mode
- Behemoth is amazing in every way, some considered it an instant classic
- Capture the Flag is a classic and popular mode
- Many users have appreciated the return of Strongholds. In particular, PC gamers who haven’t experienced it in Halo 5 have found it to be a lot of fun.
- Some players have expressed a wish for the flag to kill melee, others have appreciated the current setup.
- Some players liked the flag visibility rules, others still weren’t sure how they worked.
- The bug that allowed vehicles to push flags was not appreciated by the majority and will therefore be fixed in future updates.
Great team battle
- Fragmentation is an amazing map with lots of vehicle locations and Spartan combat.
- Loot Caves are a fun and unique addition
- Vehicle deliveries in a Pelican looked amazing and helped immerse you in the experience
- The wildlife was a pleasant surprise for everyone 🙂
- Capturing the flag is a classic and most loved by rotating the flag position.
- Full Control Mode received top marks for being fun and intense. Moving the areas after each score helped keep the game fresh during each match.
- The appearance of more powerful vehicles later in the match meant players had fewer opportunities to use them.
computer
- Large number of popular configurations and options
- Updating between Weekend 1 and Weekend 2 significantly improved performance
- Some overlooked the lack of the exclusive full screen option
- Some players have expressed a desire for further performance optimizations
Goal
- The default sensitivity increase has been well received
- Aiming was difficult both with the controller and with the mouse and keyboard
- The shot hits the target perfectly
- Using the scroll wheel to switch weapons on the mouse seems inconsistent and could cause a player to accidentally switch to the original weapon.
Recognition of friend or foe
- The accessibility and customization options were highly appreciated
- The condition of the shield and the readability of the Overshield have improved since the last flight and some users felt there was still room for improvement
- Some players felt that the outlines of the IFF made it too easy to spot and see from a distance
Weapons
- Still excellent weapon record
- Many gamers have expressed concern that the Plasma Gun will underperform in most situations.
- Some players were concerned about the reception the Commando VK78 and Sidekick Mk50 would have.
- Some gamers don’t like how accurate the S7 Sniper is when it’s out of range
Movement
- The speed and sensations of movement are always well received
- Some players like it, there is no player collision
team
- The hook is one of the most valuable pieces of equipment
- The repellent’s versatility received high praise over the two weekends
- Players wanted supplies to deploy faster and last longer
- Players found the radius and duration of the threat sensor disappointing
Vehicles
- The vehicles were pleasant to use overall
- Location specific damage, both in artistry and functionality, was a welcome addition
- The Ghost felt too strong in terms of damage and vehicle health.
- The Banshee was not feeling efficient enough, with concerns about the damage to the Banshee bomb, ineffective aerial maneuvers and the overall health of the vehicle.
- Driving the Scorpio was too difficult and not very intuitive
UXUI
- HUD’s clean and streamlined approach is appreciated
- The inability to see the second type of grenade on the HUD left some disappointed
- Some users would like to have HUD customization options
- The option to mute a player requires more steps than previous Halos, causing some confusion.
Table of Contents