I will not lie and I must say that when I saw American Arcadia Lying on PC was about to buy it. Not only for his proposal, but for the positive reception of the community after his first. But as we said here, his launch In consoles occur Today And I was able to play her version of Xbox Series X And I bring you my analysis of American Arcadia.
Surely many of you (maybe the oldest in the place) have seen a film with Jim Carrey, The Truman Show. Well, the point of adjusting the plot of the game is essentially that. In the shoes of Trevor, a “gray” caught in a monotonous life and without any incentive, we will be the protagonists of the history In which, without much Martin, we will play in a reality show that we want to escape.
The American Arcadia begins as one more day in the office …
It all starts a normal day in which our partner is the lucky winner of a “journey”. But it turns out that we suspect that this trip is not such and that there is a locked cat. From there, we will see how a small ball of surprises and secrets to which we have submissions for a long time will develop.

But we will not be alone in this adventure, because Angela will be the other playable character and also with great weight in the plot. Yes ok I think it's really the one who carries the narrative weight of American ArcadiaIt would not be complete without the role that Angela plays in history.
A gameplay that takes the best of both genres
But entering the game, which helps to understand the relationship in the story of these two characters, We are faced with a game based on 2 clearly differentiated pillars. When we drive Trevor, we will “”Inside“”. He will touch then move the objects, jump, climb and try to go unnoticed in certain stealth sections.
On the other hand, when we drive Angela, we will move to the first person and we will mainly touch resolve puzzles. This task will imply an exploration (limited) of the scene (small). Everything to find the key to be able to overcome this puzzle that requires tightening the brain.

First enter the part of TrevorI must say that this is the most component part. We must, as he said, try to progress through the various scenarios (very well designed for this purpose) and, in many cases, we must do it urgently when they are prosecuted by the agents of American Arcadia. Also on several occasions, by pressing R3, we will “control” Angela and we can hack devices that will help Trevor's theft. We can, for example, open a door to pass. Later in the game, we will attend times when we have to act quickly by combining the two players and with a precise “timing”.
When we manage a Angela Exclusive, it will seem that the rhythm of the game decreases something and leaves us a more intimate space for the resolution, without pressing, of these puzzles. As for these, they seemed brilliant. They are very well done and all are logical in their resolution. I don't mean they are easy, but you will always have this “Eureka moment!” In which you will say, oysters, it happens like this or asá.

Trevor and Angela, the perfect couple
In short, we face A very well founded gameplay thanks to the contrast of the two characters, betting on these two very differentiated aspects and which clearly appreciates this contrast of mechanics and changes in the rhythm of the game.
If I must say that, in the least favorable part of the gameplay, there will be times when what is asked of the player is very little and we will simply move to Trevor while we are racing something to advance the story and serve to explain something. These are slightly slower moments that can be done something heavy to a player. I did not have any problems with them, but I suppose that when you appreciate one of their playable mechanisms, this moment more transition in which playable goes to the background is always bad.
In artistic and technical …
As for your Artistic sectionAs you can see in the images that accompany this analysis, it is attached to a tone where the pastel and “falsely cheerful” tones which promises us American Arcadia. With a cartoon style, you bet on a curious hominization, avoiding the nose in all the characters.
The game, Despite a Spanish study, it is delivered with voices in English and in Spanish texts. Of course, I must say that we are faced with a job to remove your hat. The location is perfect and although it would have been good to see how the game with Spanish voices would develop, the level of mime of the text is a delight.

As of apart purely technicalIf I have to say that I had some game outings. Occasionally, especially in the planned scenes, there was a hanger. Fortunately, the automatic The game facilitates work because the storage points are quite common (although the game does not really indicate when it saves). There were also a few times when Quick curlHe did not work correctly. It is also possible that the version played did not have a correction designed for the day of the game.

American Arcadia analysis: conclusions
In short, not to lie down, American Arcadia es One of these games you have to try yes or yes. Whether it is for his intriguing account or for his careful practical duality thanks to his rich characters, the 6 o 7 hours So that it can last, you will make yourself very short and you want to have lasted twice as much.
Pro.
- A very interesting story and very well told
- Your graphic style and its atmosphere in general
Contra.
- A little technical failure, perhaps due to the proven pre-launched version
- To ask, the dubbing in Spanish would have been the bomb

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