As with any great proverb, there is always a beginning, a beginning. The original was revealed back in 1987 in the Final Fantasy series to tell us the story of light and darkness. Because Final Fantasy and the history of crystals related to the four elements of nature: earth, fire, water and air, accompany us from the beginning to the end of time. The category of myths presented in this series is not an empty divide, because we were thinking a break from programming to role-playing games which had been published so far.
His influence was needed in other works to protect themselves from its success. With all this weight, people were KEMCO, sometimes called Kotobuki System Co, Ltd, put his experience (more than 30 years of experience under his belt) to a test of the nature of Alvastia Chronicles, a work that brings us back the classicism and charm of the JRPG-based classical in a sense to pay homage to Final Fantasy for Steryear
Revenge, necessary evil?
It is a trivial charge, since the first of these Chronicles of Alvasti deals with the emergence of a business known as Archduke. This and the Tetrarks, the creatures associated with these four objects, caused significant damage to Earth. Fortunately, some deities known as the Italians created crystals that served as a shield to keep the growing darkness on the path. As the cloud fills, this approach becomes possible wickedness and sins such as unrighteousness
Unfortunately, the security afforded by these particles is endangered, bringing back those horrors that many believed to have forgotten and almost completely wiped out the leading parts of this collection: Alan and Elmia. Although their parents may not suffer the same fate, they do begin this way A revenge story involving a young duo. Now, how can two inexperienced guards expect to face a threat that is beyond their reach? Thank God, Alvastia Chronicles takes to itself the slogan of the arms of the Republic of Belgium, "The union makes it strong", in order to provide us with 100 war partners who will donate their services to achieve our goals.
The heroic cliche is one of the most influential archetypes of the universe, and not only the film and literature are delivered by these genres. The game of KEMCO Follow this archetype to this book when it comes to fighting the eternal struggle between good and evil. And while it makes sense that the army has a better chance of winning a good deal than a few defenders, the fact is that the entire narrative weight of the adventure falls into the latter two. Weight that, sometimes, includes a line that should not exceed, even if it's in comics form. This applies to kinship, because there are certain subtle hints at the brothers, as well as a love that is far from being just a brother.
Of course, these themes eventually stand in the background as the adventure unfolds. That is, these are things that should not be overlooked.
Technical section
Alvastia's eagerness for Chronicles to honor the JRPG of Steryear is most evident when we put our stuff in the visual field. A common practice of the kind we are dealing with is to take the tools provided by the RPG Maker to develop a world reminiscent of those we explored in the 8 and 16 bits. KEMCO's previous game is not overly revealing, but it's a bet personal style
The style that stands out among the two generations above all is thankful the exposition of its characters. However, art direction is not as good as imagined, since the game misuses many things when it comes to shaping its world. The repetition also gets to our ears when we stop listening to the songs that make up Alvastia Chronicles. Functionality, a cleanser, that can move us into the past, but over time, it repeats.
Gameplay
If Middle-Earth: Shadow of Moror and, later, Shadow of War taught us anything, that they were letting the player create your army of orcs and thus defeat Sauron's forces. We can train him, besiege the fortresses and attack. The immortal power of its opponent, Talion, did not translate into victory while we were in control. We needed support, whatever help was needed to deal with the impending threat. Behavior as a lone wolf was not an option.
Although they do not share the same genre, Alvastia Chronicles not only encourages us, but compels us to seek all possible support to overcome the darkness. In this regard, the hiring process is introduced, more than 100 characters will be able to join our cause
It might be the highlight of the game, as the battle begins to take place in any standard JRPG, except that we can hold eleven armies in one go. Turn based combat when we have to use it the combined power of all our characters to deliver the most powerful hits.
Time
Alvastia Chronicles is a very dangerous game depending on the type of player you are. Because if we dedicate all our efforts to only completing the main issue, we will not take it more than 15-20 hours to see the final credits.
Now if we can be more sophisticated and want to do all the second machines, beat all the bosses, play with the difficulty level, and find all the friends, the process takes a long time. In fact, it would be unrealistic to add an estimated amount of time before.
Conclusion
If you find the strength needed to deal with an enemy that is beyond your power and ignore social discrimination as a inherent trait in Japanese society, Alvastia Chronicles is an experience that, in the traditional sense, is borrowed for enjoyment (in English). Especially considering how awful it is to have the help of over 100 partners who share the same goal and, on the other hand, translate good cool fight in the form of such boxes.
Either way, there are better alternatives, especially now that JRPG is back in the spotlight.
We thank KEMCO for the work provided to perform this analysis.