On this occasion I have the privilege to bring you the analysis of In Rays of the Light, a remake of the original title released in 2012 which comes from the hand of the Russian developer Sergey Noskov in collaboration with the composer Dmitri Nikolaev, and edited by Sometimes you.
As defined by the author of his work’s title, “In the Rays of Light is an atmospheric author’s parable about our place in this world, life and death.” In this title, we will immerse ourselves fully in a philosophical journey that will put us in front of the true nature of the human being, and will make us see that it will be our own nature that will eventually lead us to our inevitable end. .
Without a doubt, where this title really stands out is in its technical section. And it is that In Rays of the Light has really awesome graphics taking into account that it was developed by one person. While it is true that in general very few elements will be found on the map, all of them have a high level of quality and very good finishes, except on rare occasions.
Mention a part deserves the incredible lighting of this game, Honestly one of the best I have enjoyed today, getting some really awesome light and shadow effects which become an essential part of the gaming experience. Another point I have to mention is the musical and sound section, simply sublime And just like the lighting, it manages to become a totally essential part of In Rays of the Light.
In Rays of the Light does not have the option of fast recovery on Xbox Series X S
We are fully entering the part that disappointed me the most in this match. And it is that, beyond the philosophical message that the author wants to give us, This title is nothing more than a walking simulator with the strange puzzle that we will have to solve to keep walking. Also, one of the achievements that we will get by playing this title is called God of Walking Simulator, so more or less you can already see where the plans are going.
The gameplay of this title is incredibly simple, since it is mainly based on walking and finding different key items that will help us move forward on our journey. We’ll have a small inventory to store the items we’ll need to continue, like a lighter or a pipe that will help us navigate our way through blocked doors, and nothing more.
In this game, we will be alone. Alone. And although knowing from the start of our journey that there is nothing or nobody that is going to pose a threat to us, the use of ambience and lighting is so magnificent, that we will be constantly stressed throughout. throughout the game, always attentive to the slightest sound, especially in the final stages of the title, where the feeling of being overwhelmed and claustrophobic is absolutely real, something few games have managed to make me feel.
In general, the gameplay despite its simplicity works quite well with the general tone of the title, at least until we find the stairs. And it is that our character, for some strange reason, is unable to climb the stairs unless we jump or run, and if we stop in the middle of a staircase, we will see how little by little we start to slide, something similar, how much less, curious, and honestly I think the option to jump was included precisely for that, as we won’t need to jump at another time, only when we meet the greatest enemies of our character, a ladder or a terrible step.
In Rays of the Light is the shortest game I have reviewed in my time on Generation Xbox. Completing the story of this game won’t take us an hour, unless we get stuck in one of the puzzles we find, the normal thing will be to complete the game in just over 45 minutes.
If we want the 1000G to be available in this title, we’ll probably have it ready in 90 minutes. Once the game is 100% complete, there is no incentive to replay In Rays of the Light beyond enjoying the work of Sergey Noskov and Dmitry.
Honestly, playing In Rays of the Light, I had the feeling that I was looking at a catalog of the different active created by Sergey Noskov more than the feeling of playing a real video game. The game is overly simple and the message, no matter how decorated with “the author’s atmospheric parable of our place in this world, life and death” is a message that we have seen in countless games, books. and movies.
Personally, the only thing that saves this game from a suspense on my part is the incredible musical section and the lighting effects, authentic protagonists of the game.
This analysis was performed on an Xbox Series X.
You can find In Rays of the Light available in the Microsoft Store for $ 7.99.