CivilizationIt is surely one of the best franchises with regard to 4X games. The work of Firaxia which was recently invented by 2K It has always been a reference in quality. However, it should also be said that to date, he has not had big competitors. However, in the past five years, we have found competitors who have tracked down the throne of Civilization. Games like WE BUY o Humanity,, They followed the wake of the management and popular strategy game, obtaining more than notable results. Despite this, the announcement of Civilization VII He thought it would be a bad passenger and that the king would come back in style.
In fact, I must admit that, as the release date of this new delivery of the franchise was known, he had the feeling that these titles would be very far from the new work. To my surprise and I think that for many fans, we may be before one of the weakest deliveries in the saga. And the most disturbing, which is one step back for me with regard to previous deliveries.
Eras
Without a doubt, one of the great incentives of this franchise lies in little by little among the different ages of humanity. Going from an early stone age to future times. This advance has always occurred anachronically, allowing some players to go much faster than others and generate major drawbacks. This game system allowed players to think very well how to choose, where to find their establishments or what technology choose first.
In Civilization VIIThis system has been practically modified in its entirety, going from the above to an ERA system. This new system divides the game into 3 main historical stages. Each of them has delimited technologies and agreements at the historic moment that we can unlock. The same happens to beginningwhich will also vary in relation to the civilization that we choose. In each of these eras, we will undergo a small restart which will involve major changes at the playable level. The idea after this system is to avoid the large snowball effect that could occur in previous deliveries. Where we could see situations in which a player reached the modern era and another followed at the Bronze Age.

However, in the practical part, I think that a large part of the essence of the franchise has been lost. In addition, it has excessively simplified the gameplay. For example, the technology system has been considerably reduced. To try to complete it, the team divided technologies in 1 and 2. for example, we can study agriculture 1, which will give us access to new technologies and improvements, while agriculture 2 will improve the effects original technology. Give more food per box.
Cities and cities
Another of the big changes in this delivery is observed in the settlers' system. Previously, with each colonist, we could directly find new cities. On this occasion, The settlers found villages. These new colonies will not be able to produce by themselves, which means that we can only generate units or buildings if we use gold. On the other hand, the production generated by peoples is transmitted in the improvements of our cities, obtaining more food and allowing us to improve as soon as possible. Despite this, villages can evolve towards cities if we pay a quantity of gold that will gradually increase.
The problem of this system, which seems to me a very interesting improvement for this delivery is again the ERA system. With the change of era, the peoples that we are becoming the cities will be again. This generates several times you think twice if you invest gold or other problems. This reset which occurs with the change of it also affected our military units. Since, while some will be updated automatically, many others will be lost. As you can see, the entire playable plan, the effect of the eras generates that we have three different games.

In addition, at the end of the first two eras, we will have a moment of crisis. Crises make us choose between social policies that will negatively affect our empire, generating effects such as loss of happiness in our colonies or an increase in construction costs. This makes the latest changes much more complicated to manage and makes us consider certain actions such as wars or the construction of certain elements.
Poorly executed modifications
Another systems that try to strengthen this delivery is your victory system. How do you know, in CivilizationThere is no unique way to win the matches. The simplest way may be the army, but there are many others. Even so, for the most beginners players, this other type of victory could be too complex. In this seventh delivery, we will have inheritances, a guided system that will allow us to obtain improvements while we reach different objectives. These inheritances are different in each era and you can jump from one to the other if you wish. However, on several occasions, the system can be made somewhat tedious.
Your political system has also been simplified, using this occasion to interact with other leaders. Sometimes you will be involved in agreements without too much sense with other leaders or without any particular relevance in the playable plane. ActuallyOn several occasions, you will have a lot of influence to spend, but you will not have excellent objectives to use it. For its part, the trade system will now allow us to access interest resources in other countries (wool, livestock, jewelry). These resources can be used in cities to improve them and improve their performance.
Likewise, it was tried to include a kind of narrative events in the game. When a situation is raised and we will have to choose between two possibilities. In this sense, I remembered the events that I have already found WE BUY. I understand that this new system comes a bit to try Break with the monotony of the quarter -work, although, in a way, they still do not contribute too much.

In the end, civilization VII.
With all this, you may think that Civilization VII It's a bad game, but no, this is not the case. Simply, The bar saga is very high and perhaps the greatest number of franchise fans have noticed a more than obvious slowdown. Beyond that, we are surely faced with a much more accessible game than its predecessors, with a prettier and lighter interface. In addition to having a spectacular mapamundy full of details and it is happy to explore. In fact, in the second era, when we have access to new continents, we will discover spectacular boxes. As always, the game is located in Spanish, with good dubbing and a soundtrack which is one of the best in the saga.
In addition to that, in our case, we were able to take advantage of the game in its version for the Xbox series. In this sense, we found ourselves as we have just commented on a spectacular graphic section and rather decent management with the command. Although it is true, the game needs a small adjustment with regard to access to certain tabs such as diplomacy, but In general, it is perfectly functional.
From there, we thank the team for Europe 2K To facilitate the code of this analysis.
Pro.
- Graphically it's beautiful
- Accessible to new fans
- Spectacular soundtrack
Contra.
- The Eras system
- Very simplified systems
- A large part of the essence of the saga was lost

Cooperative game lover psychologist, RPG and to shoot everything that moves.
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