Curse of the Sea Rats mixes various styles like metroidvania, souls, and rpgs in equal parts with good judgment but with some shortcomings.
Curse of the Sea Rats is the last title of petoon studio, a small independent studio based in Barcelona. They have been in the world of video games for several years making good creations and in the retina we have, for example, the recent Peppa Pig games. Both titles, Peppa Pig: A World of Adventures and My friend Peppa Pig They are his work and they left the critics and the public to whom they were addressed very happy.
Pirate rats with bad milk.
Curse of the Sea Rats tells the story of a British Royal Navy ship that returns to Britain after completing its service on the Caribbean coast. We are at 1777 and we took the holds full with dozens of pirates and prisoners to be tried in the British Isles. Just off the Irish coast we were attacked by the witch flora burn. She creates a spell using an ancient amulet that turns all the humans on board into some sort of humanoid rat and causes our ship to sink. Not content with this, and to avoid possible reprisals, she kidnapped the son of the admiralwho in desperation offers freedom and riches to anyone who dares to save his son.
Four better than one.
it’s here that Curse of the Sea Rats puts us into action. You can choose between the 4 characters available for this adventure. Each with their magic and combat abilities well differentiated from the others. Struck first expert, Akane katana lover, David an American colonist fighting against the British Empire or Buffalothe most ruthless hunter.
RPG and Metroidvania mechanics with Souls touches.
Curse of the Sea Rats It’s a side-scrolling game, with platforms to jump from and places to discover while we hit boats with our rat, but it doesn’t stop there. It has very RPG mechanics. For example, each character has a level and evolves as it progresses. We have trees of talent in each of the characters. These are unlocked with tokens that we will get by killing enemies and improving basic attacks and Magic energize the fight. These tokens can be “farmed” in true Souls style to reach the strongest area boss.
More touching memories.
Also, if we die we will lose half of these tokens, and we can only recover them if we reach the area where we died. To continue adding souls in this style, the game only saves in certain pointsin the manner of Fires of joywhich we must unlock with tokens and which also serve as trips fast through the map.
Throughout the map we will also find final or area bosses. After defeating them, we will get rewards or new powers that will allow us to continue opening up areas of the map. The final bosses all have different mechanics that can test our ability with the character. We have heals limited and we will have to be very careful not to take excessive damage.
From jump to jump
Like we said Curse of the Sea Rats It’s basically a metroidvania, its level design is quite good, with multiple paths to discover, shortcuts and hidden paths. Also, throughout the map we will find a good handle
Good gift, poorly packaged.
Curse of the Sea Rats it has more than adequate artistic design; in which well-defined designs stand out and tell a coherent and fun story. the palette of colors which flood the scenes is very well chosen, everything has a cartoon request that he is doing very well, but that does not detract from his seriousness. All this could make us think that we are facing an exceptional title, but the truth is that Curse of the Sea RatsIt has some very good things and some less so.
Average playability.
As we said at the level gameplay the game has many mechanics, do not invent anything, but it performs them well, mixes genres with the best of each house… but, it has some small problems that become major in this type of titles. To start the game has continuous loading screens. We are always loading the next one filtereven if it is true that by playing it in Series X these loads last a few seconds, but they break the fluidity and dynamics that all metroidvania should have.
Another weak point is the mobility there fight. The character does not move in a friendly way, he is very messy, notably linking combinations of attacks with other types of movements such as jumps. Let’s say that the actions are not well linked and that they follow each other as individual things without forming a whole in terms of execution. If you hit you can’t jump at the same time, if you jump but you can hit, the Shares I don’t know interrupt if you run another one, it must finalize previous. All this with a “crasheos” which sent me to the start menu of the console added so that the experience is not as expected.
CONCLUSION
Curse of the Sea Rats It’s a title that has a lot chiaroscuro. It does not move in the middle lanes, having technically very good parts that at first glance seem to come from a title of great quality, and other parts that are not up to par at all. As we said, the movement of the character breaks the experience a lot, the loading screens are excessively present, the “crasheos” despite reinstalling it several times and others are dots wreckers in such a game. It’s a shame because Curse of the Sea Rats had the basketwork to be a grand game, but remains in the attempt.
Curse of the sea rats,
19,99$
Benefits
- Good setting, with a personal and worked artistic style.
- Good level design, with many side quests.
- Its little nod to souls style gives it a touch of constant challenge.
The inconvenients
- Technically, there are a lot of ups and downs, some really good parts and some mediocre ones.
- Very uncomfortable in a metroidvania the continuous loading of the screen, in short, but it breaks the rhythm all the time.
- The character’s mobility is very good, but in combat it is very rough and not very fluid.
- Very basic storytelling and plot.
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