I admit that when I first saw the trailer for Nobody wants to die I was impressed. First of all because of the great graphic aspect presented. But also, the suggestive nature of the setting and the story behind it made me want to try it. Now, after playing it, I will tell you what I thought of it. Nobody wants to die in this analysis on the Xbox Series X version.
The game It has been available since July 17 on PC and consoles of the current generation. Developed by Critically acclaimed games and edited by PlaionThe game invites us to travel to New York in 2329 in a dystopian future and with a suggestive starting point.
Analysis Nobody Wants to Die: A Memorable Story
At the level of historyWithout wanting to get into spoilers, I can only say that we will play as detective James Karra and that, helped by a young policewoman named Sara Kai, we will be involved in solving a case that has no official government support and that we will be alone in the face of danger.
I’ll leave you with how the case unfolds, what I can say is that the context of the world in which it takes place Nobody wants to die is based on a society in which, theoretically and on paper, immortality has been achieved. Advances in technology have made it possible that once a human dies, their consciousness can be stored in a memory bank or transferred to another human. Of course, now that in our lives subscription paymentin 2329 which was extended to this advance and you will be able to continue living as long as you pay said subscription, which by the way is compulsory at the age of 21.

This starting point alone and the great context created already deserve applause.. In fact, the plot develops by drawing heavily on this context and the game bases all its strength on the story. Like in a good detective game, you will want to continue to pull the thread and see what is hidden behind what our eyes see.
Moreover, it could not be otherwise and in history Political and corporate interests, social struggles and infinite nuances intertwine This makes what we are told very rich. In addition to presenting several debates allowing the player to form his opinion, it does not fail to illustrate what could be considered a plausible future.
Be careful with your decisions
And to the development of the story is added that, as the Walking Dead games have made fashionable, our choices with the dialogues (especially with our partner) have the classic »X will remember it” and that this allows (or not) other possible answers in future dialogues.
Just to finish with this section, the story, I must emphasize once again that it is really the heart of the game and that the plot grabs you from beginning to end, without wanting to leave the controller for a moment to advance and reach the end. and See if all the doubts generated are dispelled.

In the purely playableI wouldn’t define this game as a walking simulator, but rather as something closer to a graphic adventure/exploration with decision-making. Detectives in the 40s used a pencil and notebook to try to pursue their investigations. Since it’s 2329, we can afford to use a device called the Reconstructor. said gadget will allow us to go back in time.
Nobody Wants to Die Analysis: Simple but enjoyable gameplay
This mechanism will be done with a kind of quick event in which we must use the triggers of the controller to go back in time. Once we have rewound, to know what happened thanks to the exhaustive analysis of some details of the scenario, we can also “pass” through this past to an indicator on the bracelet that will mark an “important” moment, which will make the plot. advance and let’s know more about what happened.
But the instruments at our disposal do not stop there, but rather We will also have an X-ray machine and an ultraviolet light flashlight.. The X-ray machine will show us information hidden in plain sight and will allow us to scrutinize the scene to discover hidden places or corners that go unnoticed. It will be used, for example, to follow the path of cables to power sources, etc. For its part, of course, the ultraviolet light will be used above all to follow traces of blood and to be able to conclude aspects related to the death of a character.

In short, a whole set of instruments which They will make the gameplay simple yet attractive. Purely playable, it will not be a challenge and you will always know what you have to do and how. Where we may have to break our nerves the most is at the end of the investigation of the scenario, since the plot will take us to our apartment where the floor will serve as a board to connect all the evidence and objects obtained.
We’ll have to hit the coconut
To an initial clue/goal, you have to associate a clue found that serves to solve said unknown but which, in turn, will generate another one. You will therefore have to place another one and so on until you “finalize” this scenario. It is true that you can use the “trial and error” mechanism, but the trick is to think a little and act like a detective by applying logic, because the connections will seem logical.
We will also have another segment in the form of a dream/memory in which, as if it were the first Hellblade, it is necessary position yourself correctly on stage to be able to “rebuild” a broken memory. In case this part and the exploration part block you, we will have help since by pressing X we will have the detective’s vision, which will help us in the task. Personally, and without being a master in this type of game, I have not had to use it on any occasion since the game is very easy in difficulty and we will already have icons on the scene itself that mark the points of interest.

In short, and to conclude with the playable section, I must say that Nobody wants to dieand offers us simple and acceptable gameplay for any playeryou just have to think a little more when gathering the evidence obtained. Exploration and everything related to research is very enjoyable and will appeal to everyone.
As for the technical aspect…
In the technical part, Nobody wants to die This is a waste of quality. Thanks to the use of the engine Unreal Engine 5 Enginethe game is a continued demonstration of graphical prowess. As usual, we have two graphics modes (quality and performance). I opted for the quality mode and I must say that what I see on the screen is spectacular. In addition, being a game with slow gameplay, we do not miss at all the frames that we lose without the performance mode.
The game comes with texts in english (with some text that remained in English, to be honest) and the audio is in English. It Quick summary It works perfectly and we only had one bug in the whole game at one point where the game wouldn’t respond to our keystrokes. I believe that, Along with the story, this is the game’s other great strength.the technical power and quality of what is executed on screen thanks to what we detail below.

Audiovisually, it is a delight.
The audiovisual section is overwhelming. Starting from a very high level of dubbing, ambient jazz music accompanies most of our experience and enhances the atmosphere. But what our eyes see is not left behind. Although we found poor quality textures, the graphics presented deserve to be recognized. More in the settings and objects than in the face models, but we really loved the level displayed.
Nobody Wants to Die Analysis: Conclusions
Finally, and as a conclusions, I can only recommend you Nobody wants to die As long as you like good detective novels. That aroma somewhere between Blade Runner and Bioshock that emanates from its masterful setting, as well as the complexity of the plot, means that we don’t mind that the game is somewhat simple in its gameplay. With a short duration of around 5 hours and with several endings based on our decisions, it’s the perfect game to brighten up a few intense afternoons.
Pro.
- Its big plot and how it develops
- Its graphic section
Contra.
- Some slight errors with the texts and a small bug
- That it lasts so short

Table of Contents



