World Chorus Games brings the new adventure Point and click of Middle manager. The retro cyberpunk universe of Read-only memories.
Moon of the Cross it’s a Hopea creature with psychic powers that was trained by the megacorporation MINERVA being able to penetrate people’s memories, organize and collect their memories. Ugly NeurodiverAnd Hope created artificially. A species of squid that increases the powers of ES88 (Alias of Luna). The trio of protagonists ends with GRID, his cyborg bodyguard who does not separate from his companions, being his support and assurance. ES88 is still a rookie, but her qualities have made her famous within the company and her first task is to hunt down another. Hope, Golden butterflya renegade from MINERVA who hides in people’s thoughts.
They are all in the story.
It is the starting point for getting to know the people around us. Both inside and outside the company. A very varied cast of characters. A very strong point in this story.
Culture cyberpunk It offers a very open perspective for character creation beyond what is established. Middle manager She is a developer very committed to diversity. Their characters reflect this. Beyond their gender or sexuality, the people they interact with are from different cultures and they make it known. The game, dubbed into English, uses various accents including expressions from other cultures to emphasize this plurality. Science fiction helps too. Beyond gender identities, they also show us future possibilities and how these also have their defenders and their aggressors.
Character building, regardless of their usefulness or durability in the game, feels very elaborate. With a lot of depth and coherence. It helps a lot to use old acquaintances of 2064: Read-only memories (the first game in the Saga). Also, with new characters, you want to delve deeper into their stories and get to know them beyond the in-game text. I understand that there are Read Only Memories comics that delve deeper into this topic.
The screenplay is very well written. You can see that it’s deeply simplified. We arrive at the essential, but not because of the lack of work, but because of the distillation.
Little Point and click.
As stated, it’s an adventure Point and click and the whole interface is used with one arrow and one button. Simple PC port, but nothing else needed either. From a subjective point of view, we see places statically and indicate where we want to go and what to interact with. There are no more playable elements. The only puzzles in the game are solved without much mystery, with few elements and minimal significance. It seems like they don’t want to have any playable elements beyond conversation. Exploration is minimal. Poor and very linear result.
Neurodiver, the manga.
Even though it takes place in Neo San Francisco and comes from a California developer, the game’s visual style is clearly Manga. Even making references to Japanese comics in the protagonists’ hobbies. The interludes are an anime in themselves ending with the classic つづく (to be continued). THE some animations What’s wrong with that? Read-only memories – Neurodiver » is Luna’s expression as she speaks. Four or five faces that every anime fan knows. The technique of saving the drawing is also typical of Japanese animation. A very well managed pixel art and this has matured since 2064 Read Only Memories.
Conclusions.
Here Read-only memories – Neurodiver He came to tell us a fiction. As in the best manga, the events of the story only serve to get to know the characters better. Each of them is interesting. Which makes the game worth it. More elaborate puzzles are greatly lacking. We need to think more about what is done than what happens. I miss the game but not the story.
Read-only memories Neurodiver
$14.99
Benefits
- Well-constructed characters
- World very consistent with the theme
The inconvenients
- Simplicity in puzzles
- Almost no exploration
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