Analysis of the bartender's agitation – 43 with pineapple.

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Analysis of the bartender's agitation – 43 with pineapple.

Agitation, analysis, bartender39s, pineapple

Formerly (seated, children) the simulators were a kind of game where the rigor of the simulated processes was above any adaptation so that the experience was more bearable. THE Flight simulator They had more excellent than the game. The graphics were not as important as the sequence of tightening buttons were correct. Now that we even have goat simulators, the funny aspect of simulation is also improved, the experience is more. Bartender Hustle does not intend to be rigorous, but in the end he obtains it because there is little more to do. Let's make parts.

A Gintonie without much mystery, please.

In its three game modes, we are behind the bar, with few variations in eliminating the elements. We have an incredible variety of bottles, accessories and vessels to create our ethyl potions and a UnaccuTible Recipe Book We hope customers ask us with a wide variety. But no, until the last phases, it is a real server simulator: They ask you again and again the same glasses.

In history mode, we embody a woman who, after leaving university, decides to devote herself to noble art to mix alcohol. The first thing that the game teaches you is that if you are dressed sexy, they give you more advice … that we will see, unfortunately, it can be true, but that it is one of the first lessons is the red card. And it's not that we have a lot of options to become cute.

But well, it's very soon to leave it here. They hire us in a bar and receive customers enduring the stories that are the most generic: a striking woman, a man who tries to overcome and a fauna that has nothing special and all of the generic. Among the bland conversations, they ask you combined and with the help of the recipe book, you do little by little without any pressure. This history mode can function as a tutorial, but the progression of the difficulty is not seen anywhere. Each customer asks you 2 or 3 completely random glasses and measure that you are getting better for better the elements you have at your disposal remain the same. This mode is very decompensated and is repetitive without any real challenge. These are the other two ways that have the real challenge.

This beer is hot.

In arcade mode, we direct our own premises by cleaning it and repairing it every morning before opening, earning money and renovating it, making it grow. The parishioners perform and we have to attend a good pace and without wasting time. You can create a personalized cocktail menu controlling the difficulty from the start. It is the mode that involves more mechanical to carry the business, but without deepening a lot, the truth. In addition, you have inconsistencies as a real simulator. I can prepare the beers already launched before opening the bar and serving them as they ask me. For less there were murders

The latest game mode, called Sandbox is a biller to improve our cocktail skills. We have chosen a handset and try to improve the development time. At no time are we forced to know the mixture, we have the president of Sympre by hand, but the more we practice less than we have to see and the faster we will give to drink customers.

Mixed but not agitated.

As for mechanics, we do not expect to manage the juggling bottles like Tom Cruise (the one that includes this reference must be examined the prostate). Here, the glasses are not overturned or the beer is missing. We only place the elements and where we can fail is in the order or the quantities that we pay. The order is marked by the recipe book and is easy to follow, it is a question of throwing the liquid where it is almost the only mini-game. We must put the exact amount to have the maximum score. This mechanic is the only playable touch that really requires minimal attention. But The lack of finesse throughout the game during the presentation of animations and movements suggests that they have not been able to do much more in terms of playability.

The design is so generic, of graphic engine stock which is distinguished by its lack of soul. Each character is created at random and Their lack of movement in fact of empty shells. A set of drinks that remain in the bar, full, without the customer making them no gesture, not even the face, recalls this period of Excel simulators. It seems in the first person, but we do not manage our utensils either. The bottles, the glasses and the ingredients fly before us as if we had telescotal powers. The audiovisual section in general leaves a lot to be desired.

Conclusions

In Bartender Hustle, the possible care they may have for their work have been overcome by their technical shortcomings. It is an empty game with simple and repetitive mechanisms that do not evolve. You can make a cocktail with 15 ingredients that you are going to do as is the one with three. This does not make it more complicated or stimulating, but tedious. It has such an extensive recipe book that it is very difficult to understand how they have not been able to put more mechanics or variables in the creation of cocktails. I can think of examples such as the Red Stings Club which achieve much more with systems that are not complicated but seen and much more playable than what they intend to this game. It must be added that it is not colorful and that the first person's orders are not very well, so the final experience is quite similar to what Moe does: always the same, without passion.

Bartender

17 99 $

Pros

  • Arcade mode is recorded
  • Large cocktail catalog
  • Which can be reproduced in reality

Disadvantages

  • Very fair technical section
  • Few development mechanisms
  • Very repetitive


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