The latest madness from the talented Polish studio Vile monarch what’s coming to Xbox is nothing more and nothing less than a management and simulation game that puts you in the shoes of a cannabis entrepreneur. In this adaptation of Weedcraft Inc. You’ll have to grow, sell and distribute different strains of marijuana, as well as deal with competition, police, customers and legislation.
Far from being a simple parody, the game stands out for its original and daring theme, which treats the cannabis business with humor but also with rigor and depth. The game doesn’t just show you the more superficial or fun aspects of the industry, but makes you think about the social, economic and political implications of legalizing or banning this substance.
But despite his successes, It is light years away from being considered a round title due to its many shortcomings and erroneous decisions. Let’s see.
Weedcraft takes place in various scenarios
In Weedcraft Inc. A narrative approach has been chosen for the management diploma. When it was released on PC, there was no free mode that allowed you to set up the game and grow your budding empire at your own pace, instead the game forced you to always play a campaign. This could be an ordeal if the game doesn’t go well and you have to start from scratch. With its release on console in 2023, we can say that we are enjoying the best version of the game since they are included both a free mode and more story.
The game now offers you three different stories, one more basic and two more advancedwhich introduces you to different characters and challenges, which is full of dialogue which, over time, becomes excessively repetitive even if it is interesting at first.
Various stories for different difficulty levels
First, two brothers, one a college student with little future and the other a smoker with a strange outlook on business, dedicate themselves to selling weed after the death of their father. This is the best way to start this adventure since This story is partly the game’s tutorial. Despite this, the title doesn’t teach you even 10% of the complexities it hides, so many players who aren’t particularly committed to this type of game will feel a slight frustration at first.
In the second, a former inmate Unable to find work, he immersed himself in growing and selling marijuana to survive. And in the third we assume the role of a marijuana grower from California who inherited the family farm. What really changes between stories is what the law encompasses and the scale of the market in which you operate. In the first, marijuana is illegal in the city where it is grown and you have to be discreet. In the second, it is legal but the competition is really tough. During the third scenario directly sold on a large scale, with big acquisitions, without selling on the street. The second case is more difficult and more advanced than the first and the third more than the second. Therefore, it is advisable to start acting out the story of the brothers. In the first case the game teaches you the options little by little (but not all) and in the rest they give you everything from the beginning, that’s why in most cases it’s a real headache .
Smoke Weed Every Day: Research and Edit Your Plants
Weedcraft Inc. It doesn’t just show you the more fun or superficial aspects of the industry, but rather makes you think about the social, economic and political implications of legalizing or banning this substance. In this aspect, it can be interesting. However, at the time of gameplay, the game tries to mix all the ideas and makes the mistake of putting them all at once and in a disorganized way. This fact will lead us on more than one occasion to encounter the end game screen as it is easy, at least during the first few games, for our entire empire to collapse due to a million things happening .
The game allows you to customize and improve your plants, choose the best varieties, nutrients and growing conditions to satisfy your customers’ demands. Each strain of marijuana has its own flavors and effects, making it more or less popular among different social groups. You will have to adapt your offer to the demand of each territory and customer, taking into account your tastes, your budget and your tolerance level. Additionally, you can use advertising or counter-advertising campaigns to influence public opinion and that of your competitors, as well as pay taxes, bribes or fines to avoid problems with the law.
Mechanics with possibilities but poorly explained
The game offers many social and building opportunities, but it doesn’t explain them well and it’s difficult to learn them. At the start of our adventure we will limit ourselves to growing 4 or 5 plants through what seems to be a cup and water mini game. This management takes little and after a few minutes can become tedious. All this while you do pure management work, trying to find a good place to place your weed, find the right customers, set fair prices, find the perfect chemical mix and try not to be arrested by the police. You can imagine that, early on, the farming mini-game It will become a chore rather than a pleasure.. And that’s the worst thing that can happen to a video game.
As our empire grows, we will have the opportunity to hire staff Let him deal with it and believe me, it’s freeing. Having someone care for and cultivate our plants will give us space to focus on what’s really important, management. However, our allies or workers are not simple aids in watering and pruning. They are essential to strengthen the position in our region, obtaining useful information from our competitors, buyers or the police. Besides, the police are another essential element of the game. Having good relations with the competition, politicians or the police will make our task easier.
Interesting artistic design in an ambiguous interface
The game’s graphics have a comic style, which gives an original and fun touch to the artistic design. The characters and settings are well designed and feature details that reflect each person’s personality and atmosphere.
However, The game interface itself is not very intuitive and can be a real disaster, both during the first hours and in the more advanced phases of the game, where we will have to manage many different details and aspects of the game. We can see the city map, the state of the factories, the customer profile, the business statistics, advertising campaigns and relationships with other characters. As you see, we can control everything, but information is not presented in a clear and orderly manner. Often, when the game gets complicated, it will be difficult for us to find what we are really looking for.
Conclusion on Weedcraft Inc.
Weedcraft Inc. It’s a game worth trying, but it won’t blow your mind. It is an interesting and original work, which offers a different and complete vision of the cannabis business. It is a title which fans of the genre might like magnatewho want to try something new and different.
But it is also a game that could improve in many ways. The title published by Klabate It has a few flaws that prevent it from reaching its full potential. On the one hand, the unintuitive interface and the repetitive and slow gameplay. On the other hand, the story and dialogue can be somewhat flat and predictable, without offering much variety or emotion.
In Xbox Space we analysed Weedcraft Inc. thanks to a code provided by Vile monarch.
Weedcraft Inc.
$24.99
Pro.
- In terms of management it is quite complete
- A free mode and an extra story
- Address the problem with respect and courage
Contra.
- The farming mini-game is a challenge
- The dialogues end up being very repetitive
- The interface is not very intuitive
Gamer since the 80s. Lover of animals and good cinema. Graduate in advertising and public relations. Sometimes I appear in films from behind.
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