Assassin's Creed Analysis: Shadow, Lights and Shadows

oriXone

Assassin's Creed Analysis: Shadow, Lights and Shadows

analysis, Assassin39s, Creed, lights, Shadow, shadows

Assassin's Creed: Shadow offers a great story in the 16th century feudal Japan, by Yasuke and Nae.

Assassin's Creed: Shadow is here, after a few delays and high expectations, the title Ubisoft finally landed on consoles and PC. Among the main deliveries, fallout, mobile games and independent extensions, we have a total of 46 Assassin belief gamesWho asks us a few questions, does this game contribute something to the saga? Is it continuous? Is it more the same? Is it worth it? We will unravel all of this.

History, atmosphere and upper parameters.

To start and like any new episode of Assassin's Creed, it arrives with a completely renewed atmosphere. For the first time, the saga visits the Far East and does it specifically to the most emblematic, the feudal. Whoever fell in love with us with his bucolic postal, his iron attachment in the spotlight and of course, a full time of emblematic samurai, Ronin and Shinobis.

In Assassin's Creed: Shadow, we will live in attempts to unify the first person by Japan by Oda Nobunaga. Known as “The Brutal Conqueror” was a key leader in this unification of the country. Our young protagonist will be nae and live in his meats at the arrival of Nobunaga on his land, IGA, and as a Fujibayashi clan, he is unable to stop the terrible and bloody conqueror.

At this historic moment, our adventure begins with Nae as a protagonist in search of revenge and an old and mysterious box. After promising his father to keep the box, he was taken during the invasion. Nae embarks on a excavation that will lead him to meet with Yasuke. It is neither more nor less than Guerrero in the service of the conqueror Oda Nobunaga. Yasuke It is a real historical figure. Recognized as the first black samurai which held the title of samurai, he will be co-star of this adventure.

Kinematics everywhere.

For the first time, this saga tells us a story with a lot of cut fabric, well turned, with the forgotten animus and occupying a residual place. In this episode, it is told in the present of the game, 1580 and in the previous ones where the memories and flashbacks of the protagonists are playable. With the two characters, Naee and Yasuke, like the central axis, we travel one of the most convulsive moments in Japan. All adorned with countless cutscenes Stake. Something that has surprised us with novelty, because it is the first time that the saga has acquired like its concept and this way of telling.

For most purists, this excess cinema can break the natural rhythm that this saga generally has, for others, more tired of always the same, it can be a breath of fresh air. For us, it is praise that Aubisoft tries something different, whatever the result. In our case, we loved it because the game acquires deeper dyes, with specific decisions in the kinematics that will make you feel a part of the story and not a simple spectator.

With all these ingredients, we can say that the story of the Assassin's Creed: Shadow is exactly what we are waiting for, a great story, with well-represented turns, well-developed characters and well-told stories that do not seek self-completeness and which allows us to feel, for the first time in many years, of what is told. With a treatment of Japanese culture, which, of my prism, is all that could be expected and more. Because Assassin's Creed: Shadow fully immerses you in Japanese culture.

Japan on the four sides.

And it is that the argument of the game will lead us to learn the tea ceremony, the relations between the apprentice and sensei, the ins and outs of the merchants Japanese And the roles that each social stratum filled at the time. We will also appreciate the change of stations experimenting with typhoons, rainy times and Sakura flowers in its maximum splendor. A Japanese can put his hands to his head with all this, but for us, it is like throwing our heads in a refreshing swimming pool full of nuances and Japanese culture of which to date we had known only the most superficial.

All these attempts from Ubisoft to create the prefect atmosphere come together with a large spectacular visual section. Everything we can rent or rent on graphics will fail. And it is that aesthetics and visually it is a Orgy for our eyes. The environment is very lively, full of trees, streams, thickets that vary with bad weather and light changes. You can see an excellent work of Ubisoft in this regard. The movement of vegetation with the wind is spectacular. We had never seen anything in another title.

Visually, the best.

The recreation of colonies, cities and temples are also spectacular. You will stop considering perfect impressions that will let you absorb. Even the most vulgar Zen garden of a “random” house will make you stop enjoying the peace it transmits. However, there are less laudable aspects. For example, the animations of the characters, bodily and face do little justice to the rest of the game.

The animations of the faces and expressions of the characters are far from the quality and the right technical section of the rest of the title. The movements of the enemies and the protagonist are not bad, but they assume no difference with the previous sagas. Even with these arrangements, Assassin's Creed: Shadow is the title that best resembles all those recreated by this saga to date.

However, everything is not gold.

And you will think With a good storytold in a new way and a Exultant visual section,, Nothing can go wrong. Crassus Error Friends, and it is that Assassin's Creed: Shadow in his gameplay falls back in the stereotypes and the photos that Ubisoft is so accused. Few news at the playable level. Perhaps the most notable is to be able to alternate with two different characters, Nae An agile and fast shinobi; And Yasuke A giant and energetic samurai. Besides, the little novelty because almost everything feels the same thing.

We have the same usual mechanisms, the Atalayas to climb, the areas to investigate and the enemies to kill. The fight is still not very demanding, much more focused on farmeo and lot as a means of going ahead, than on skills as a player. He parkour It has characterized the saga so much, continues to decline, losing weight. Something that was once fundamental to access certain areas, continues to lose importance on each delivery. It is true that with Naee and his hook It becomes more dynamic, allowing us to hang on to any projection. However, this tool makes parkour and climbing too simple and accessible, losing the sensations that challenged it.

On the other hand, we have always stealthy mechanics. Where the news is not introduced into a somewhat worked system and nothing has evolved. There is practically no observation and research on enemies. We continue with the usual premises, enter a hedge, whistle and kill the putty in service without anyone coming to us. It is true that the Low profile murderSomething that has been missed in the last payments, but it does not contribute much. With all this, the playability of Assassin's Creed: Shadow differs little with regard to previous editions of the saga.

The new features are not expected.

Ubisoft attempts to give more playable game more depth on things That I always try to locate in my head. To begin with, the great improvement comes from the hand of the construction director. Now, our den can decorate and modify in such a way that you will sometimes think that it is in front of a feudal japan mod Simnes. Something that the player of an assassin believes that I do not think he is looking in this title.

Other empty attempts to turn the gameplay have been to present the missions in a more original way and to transform the Talent Tree. However, these efforts have not been sufficient to settle for ourselves and we continue with the vision that Assassin's Creed: Shadow Little already differs from any RPG already seen before.

CONCLUSION

Assassin's Creed: Shadow It is a title that falls in love at first glance. With a recreation of feudal Japan in terms of details and the atmosphere that we had never seen in a game before. It will fully immerse you in an emblematic era of oriental history. You will appreciate your incredible technical section and a story told in a novel and prey film. Yeah Assassin's Creed: Shadow Obisoft's first title We would be faced with a masterpiece. However, at the bottom of the closet, they are always the same thing that we saw the delivery after delivery. Almost, the same gameplay, the same mechanisms and the same style Ubisoft It can sometimes get tired. And it seems very complicated to be able to innovate in a saga with more than forty titles, and where there are, at the moment, as many lights as the shadows.

If you want to stay up to all news, news and releases in the Xbox ecosystem, follow TwitteR,, Tik o Bluesky. In addition, you can enjoy our videos on the YouTube or direct directors through Tic. Finally, we have a group of Telegram Where all the victims meet, we are waiting for you.

Assassin's Creed: Shadow

79 99 $

Assassin's Creed: Shadow

Graphics and adjustment


9.0/10

Pros

  • Spectacular atmosphere.
  • Sublime graphics section.
  • Powerful and elaborate history.

Disadvantages

  • Same gameplay still.
  • Obsolete facial entertainment.
  • Little innovation at the base of the game.
  • Off-game price.


Leave a Comment