At all costs, deliver, regardless of the delivery time, if not the destruction you have formed along the way.
The Swedish study Distant games He opens Konami's hand with a game that breathes everything we know about 50 in the United States: everything is a fragile facade that a poured pick-up can easily cross. A very mysterious and absurd world with equal parts.
Morning.
They were in the late 1950s and the United States lived the American dream. A house with a garden, a coach and a last model bunker still ready by the imminent threat of the enemy who is … from the outside (from the country or the planet). But not everyone saw the dream in the same way. For Winston, it means moving away from the past and starting a new life with a new job: Distributor in a family business called We Lift. With a Winston pick-up, he will go by that the affable and complete chef or his suspicious and ruthless son sends.

Deliver He progresses halfway between black cinema and science fiction of the time. Some very defined characters in their roles and a somewhat complicated story that takes shape at the end. The problem comes when Most of our actions in the game have nothing to do with history. As in good jobs, life differs from work.
More than being a rider.
The orders we make “We provideR ”They are also different from each other. There are not two equal deliveries, Everyone manages to create a different difficulty and timing each time. Few missions with Timer for a distribution game, concentrating each time in different obstacles. This diversity and the tone of crazy humor that all the work has a very fun game. The only problem is that they do not get married and are little linked to the main story in the last section.

Deliver It's a driving game and our Pick up The company is our best friend. Our past as an engineer will lead us to take care of this and improve it with crazy gadgets, which are placed according to the mission and others that we obtain secondary schools which range from the implementation of an airplane reactor to slow down time to better take the curves. The latter helps Build a construction for the vehicle that suits each mission.
We manage all the places without care. Almost everything is destructible and gives a lot of taste. It is very good because the isometric perspective means that the handling of the car is sometimes not intuitive and if the buildings did not descend on our way, we take more assault. Where there are traffic jams is in cartography. It is not an open world, each section of history involves a card with several areas and its loading times. Something here is quite boring and useless.

Time not only in the context.
Where to deliver at all costs is just in the technical section. In addition to excessively long loading times for these machines that we have, when the game leaves the isometric perspective, the cardboard is seen. The cutscene is two generations, with an achievement that breaks the game of the game and the graphics. Plans have meaning, seeing very random, like IA. Fortunately, most of the time, we are in the isometric perspective and the game seems correct. With a very prudent artistic section in terms of details, with certain environments lived and well fixed at the time.

The radio also helps, with themes a little elevator to tell the truth, but well selected and certain advertisements such as those before and with an exceptional sarcasm (the silent enemy: diarrhea!). All very well folded in English with subtitles. The sound section is worked, even with a commercial musical license.
Conclusions.
Deliver at all costs because a game is very fun, with Really original phases that add value to the bases that is a driving game. Sometimes the difficulty is excessive, but the game recognizes it by putting generous control points. In this sense, he notices the importance of failure, but in general functionality, it is entertaining to play it.

But of course, this video game has more than that and the story being good for the canons of the works in which it is inspired, It has little to do with our actions in the game. The intrigue occurs while we make the commission quotas and it is only in the event of a shift, our expertise at the wheel is affirmed in this regard. It is a waste that good missions like the ones you have Deliver They do not contribute more to the plot.

Deliver
$ 29.99
Pros
- Varied missions
- Tasty destructibility
- Good humor …
Disadvantages
- It's not at home with history
- Isometric out -of -sight everything graphically fails
- Many loading screens
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