At all costs, deliver an analysis

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At all costs, deliver an analysis

analysis, costs, Deliver, Distant games, Konami, pc, Xbox X series | S

Have you ever thought about what your life would be as the existence of livre-livre livre? Deliverdeveloped by Distant games and edited by Konamiputs us on the skin of a delivery man in the middle of the century. The concept we have in mind is surely very different from what we will experience in this Adventure with humorous touches and an isometric view. Many could retreat this proposal precisely due to the use of this type of camera and the Lack of direct action. But, of course and save the distances, we could call it as A classic GTA casting.

I played a Deliver Both in an Xbox X series and an Xbox S series, the two versions pay properly. We wanted to thank Konami Having facilitated a digital code that allowed us to take advantage of this experience. Now we will decompose the title in the following analysis.

Delivering at all costs has an interesting story that does not eclipse its most important appearance, pleasure

Who has chosen to explore this proposal will discover that the gameplay is accompanied at any time by a Fairly well taken narrative appearance. We are not going to find here one of those stories that will take our hands and that we will remember forever, it is clear. This is not the goal, but say something certainly interesting, Prohibiting this same interest throughout the adventure. But what Deliver? We will put ourselves in the shoes of Winston Green, an engineer who lives on an island and who works as a delivery man.

Our protagonist has a mystery of Halo This will be discovered as the chapters advance. In addition, we will meet our colleagues, bosses, the distribution company, Fairly charismatic and well presented characters With those that we will sympathize from the first moment. This characterization is located in the wave of its mid-century atmosphere, conceiving the United States of the time. With the emerging fear of communism, nuclear war and other shots of the historical period.

We are going to start working in this distribution company and soon we will know everything we should know to become the employee of the month. Thanks to conversations, kinematics, messages, calls … This whole story is presented to us in a very auditory and even visual way (But not so much by texts but through images). In this sense, I think the development team has succeeded because I think it is not a game to stop reading the documents is the most suitable. The rhythm of the game is fast Since the same environmental conception already invites destruction Do not remove the foot from the accelerator.

The delivery space playable at all costs

One of the successes of Deliver It's him Level design. It is not that it is something exquisite but Yes it works veryL here we will have three large playable spaces and, each, has different areas. We will advance from one to the other at some point in the main story. But, We can always explore these areas (in a large area) freely. This proposal is designed to travel to vehicles and not on foot, although At any time, we can get off the van And perform various actions such as: Jump, operate switches, execute, etc. Already in the van, we can build gadgets that grant us different skills.

The adventure protagonistApart from our dear Winston, It's the vehicle Leave your hand. The whole card will be destroyed on our way, we will not stop at traffic lights or give way to our convecinos. Driving becomes completely crazy and we can even go to pedestrians. But really, we will not have an action button that leads us to remove those who want or a system of police stars that increases due to our actions. We will have free will to drive quickly and furious In order to obtain our customers with the requested package.

Destruction, speed, variety, the whole adventure knows how to touch the right button, although everything is not perfect

If you read this, you can imagine that it will be the Goty. Nothing like it, This game has enough depth but is intended to make us have a good time without turning too much to the head. It is a title that constantly advocates pleasure and is seen in its distribution missions. The main adventure has enough variety to break the monotony, that if our vehicle is suspended by helium balloons, we must wear a large sword in the cargo area, slide a statue throughout the city …

All these missions have an additional incentive, which is the random. This does not mean that the AI ​​or the situations are completely different if we load a checkpoint. But The physicists of the game can vary our situationsI tell you an experience: my work was to steal a commodity from another vehicle and place it in a specific location. What was curious is that, for those who had to fly had the support of other vehicles and these, in turn, hit ours whatever their physical condition. They gave me enough blows to deform the loading area of ​​the vehicle and detach the part that separates from the road. Of course, when loading the goods and the inertia of acceleration, I was therefore abandoned, therefore, I had to finish this shipment in return so that the box does not fall.

Of course, then Going an AB is no longer the most importantBut these curiosities which on a smaller scale exceed you during the trip. But Everything is not wonderfulclear. In the end, he has things that remain in the final experience and, for me, curiously; One of them drives. We will have two control options, the right to the right to simplified left and the one that allows us to manage in 8 directions. But it is a little confusing especially, it happened to me that as far as south is concerned, I constantly merge with the right and the left, because it is in the opposite direction in this case and, at least for me, it was completely unleashed especially at the beginning.

Nor does he have an excessive playable depth And in the sections on foot, we are too limited in our actions. For more INRI, the card is divided by small areas and Switching from one to the other implies a black screenshot.

Graphics and sound that respond on time

Graphically, he has a style reminiscent of comics, but without being. This shows that the title does not seek to surprise or leave you a speech at any time, but It has a plausible and compliant atmosphere. He has various records in the game, with a kinematics that varies and play not to be the monotonas that we would show a video game of this style. As for your soundtrack, although not excessively varied in your register. Yeah It's very catchy And knows how to soak up North America after the Second World War with its rhythm and his constant feeling of progress. As a negative aspect on this occasion, the game is Located in English voice,, Although subtitled in Spanish. But, being such a direct game, he can worry about reading while driving.

Conclusion

Deliver es A more than decent proposalDuring all hours of the main adventure, It will entertain you enough for you to stay. The destruction of scenarios, the various distributions, the most cheeky conduct although with their limits, shine. In addition, he has a Original story which accompanies perfectly and a atmosphere that transports you to the middle of the century. He will not be surprised by their scandal graphics, but they are in conformity, like their soundtrack, which, although it brings discs, will remain in our head later. With this, we have more than recommended work, therefore, Are you going to make the package in time or on the contrary, you will not only arrive in time?

Deliver It is available for the Xbox X series | S, PS5 and PC. Stay with us, without forgetting to visit our website via the following link.

https://www.youtube.com/watch?v=btzkwyyzw9a

Deliver

Deliver

Pro.

  • Full time
  • Very well recreated atmosphere
  • Original and varied

Contra.

  • Shallow game depth
  • Various minor limits which affect as a whole



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