Complete analysis of the complete edition. Collection cable

oriXone

Complete analysis of the complete edition. Collection cable

analysis, cable, Collection, complete, Edition

The two hooks collection arrives at Xbox. Minimalist puzzles on connections and perspectives of hooks and switches.

A look at the web The creator Maciej Targoni shows that this man likes the game of puzzles, and despite his profile photo, the tranquility offered by the pastime. Here we did not come to break the records or fight against time. Prepare a tea and follow the lines to untangle the hooks, we have all the time of the world.

Electrical engineering

In my time, there was a subject of the institute which was technology (the most mature intentions had a pre-technology) in which they taught, among other things, the system of electrical circuits. With a folding battery, we have turned on a bulb or more (online or in parallel) do you remember? Yeah? We are very old. Sometimes it didn't work and we had to Follow the electricity to see where the failure was. Well, this is the basis of Full hook edition (THIS).

Switched this through a cable act of the hook to remove them. This simple this is explained. Well, I explain it because the game says nothing. Thanks to the game, this tells you this and whenever it complicates it a little more. In this sense, it looks like The witness (Sanlvando all distances): Nothing should be said, showing that it is more than sufficient. A basic mechanics that must be studied in each iteration. At the beginning, it is a question of seeing which switching sequence you must follow so that the hooks are not hung (hooks). If this happens, we have several opportunities before the level is restarted. But there is no hurry. Each puzzle looks, breathes, is thought of and at the end it acts.

The challenge is complicated by getting cables, putting mechanisms so that several cables work with the same switch and the same communications cut. A complication that will make us Put your finger on the screen to follow a line And do not lose sight of. In the last bars of the first game, it is a gallimatism to be silent in front of the instructor without moving anything, simply trying to decipher the elements that can be deleted first, then how energy can do it without moving the rest.

Two games are one.

Hook This is the first game published by Maciej Targoni. After other developments in the same field of puzzles, he returned to his first idea with Hook 2. Right now Complete edition We can play two games independently, but The correlation of puzzles is continuous. The first game ends at Puzzle 72 and Puzzle 73 is the first in the second episode. This draws attention because you go from engineering to ESO, until you move the stick RIGHT.

Hook 2 part of the same premise but using the third dimension and gives more than one return (I). First of all, a flat puzzle is shown that We can move by showing a 3D network that complicates everything. In fact, it is a very calculated design that forces you to refine ingenuity and in each case, choose several angles to reach the end. So that he plays with optical illusions of depth (the typical of horse o ballerina) Do everything, if possible, more difficult.

It's a hobby.

Everything is designed to exercise neurons of a relaxed environment. Minimalist, black on white graphics (or vice versa in night mode) which transport the newspaper to crosswords or sudokus. Zen music that is not resting between puzzles, only a few notes from time to time that remain floating in the environment. Everything to tell you that you are and the challenge. Nothing or someone else.

It is an idea that emphasizes not having scores or time. Nothing more than a hobby that defies your mind No artifice As can be in the number of stars that you can overcome it or the world rankings to see who is the best. Hook does nothing more than the patience you want to give to its more than 160 phases.

Conclusions

I hadn't sat down to enjoy a puzzle game as relaxed as that. The tranquility that the challenge itself gives, independent external agents such as trophies or counter-assessment is what is most valued. The complexity of the puzzle depends only on attentionHowever, convoluted, they are (and are) the logic of the engineer prevails, without overheating the brain. It uses you but you cannot find frustrating situations that make you leave.

Hook is an entertainment for dead time. Beyond a dense video game experience and that of devoting large sessions is a game For short inactivity times Let them not even give you to sit on the sofa. And this is why it is a mobile or laptop game rather than for an office console, like the sweat freetitis that you take to the beach, and a similar price.

Full hook edition

3,99 $

Pros

  • Simple but effective design
  • Adequate difficulty curve
  • Very relaxing

Disadvantages

  • They give you practically for each phase and there are 160
  • It seems more suitable for the laptop or mobile


Leave a Comment