Console ports depend on success

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Console ports depend on success

Console, depend, ports, success

Whether the hack-and-slash roguelite Windblown finds its way to consoles depends on the success of the PC version.

The isometric hack-and-slash roguelite Windblown, developed by Dead Cells creators Motion Twin, has been in the early access phase on the PC for a few days. Players can currently have fun in five biomes with twelve weapons.

In a new one Steam post The developers are now setting out their goals for the further course of early access. Based on player feedback, extensive polishing will take place and numerous new content will be added, such as additional enemies, new gifts, jewelry, skins and more.

More choice between biomes, new game mechanics and finding ways to mutually benefit single-player and multiplayer modes are planned, as well as further information about the game world, quality optimizations and accessibility options.

The release of a console version is also possible, but depends on the success of the game. Basically, the twelve-member development team sees itself in a position to develop console versions of Windblown parallel to the PC version.

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