The creator of GTA has developed one of the most anticipated Xbox 360 exclusive titles.
Throughout its history, xbox consoles received some of exclusive games more interesting. Repression was one of those games, released in whichthe early years of the Xbox 360 and what it seemed a futuristic version of Grand Theft Auto. This is most likely because the creator of the GTA franchise, the Scottish David Joneswas also in charge of this project.
At Repression the player put himself in the shoes of an agent who sent to Pacific City to take down various crime bosses who inhabited certain neighborhoods of this futuristic metropolis. Police authorities have been overwhelmed by the sharp increase in The Dead, The Volk and the Shai-Gen Corporation, which then divided the city and had to deal with all sorts of criminal threats from each faction, as well as riots throughout the city. Thus, our strength is required to control this difficult situation.
Our character is endowed with various superhuman abilities to help your cause, such as ultra strength, increased range and power, increased agility move around and improved driving skills for when you had to take the wheel.
collect orbs experience would allow you to improve your abilities, which fell from enemies you gave a good beating. However, the type of orb that spawned depended on the how the enemies were dispatched. This meant that you could customize your combat type based on which skill you most wanted to improve. It encouraged us to be creative and find new ways to take down our enemies.
Cause chaos in Pacific City it was a lot of fun and even though you were constantly outnumbered, you never looked outmatched. The game was fluid and frenetic, but a lot of fun. Just like other similar games, there was no need to stick to the beaten path to get the most out of Crackdown. It’s because of it the main objectives of the game have become secondary
contrary to Grand Theft Auto, you could explore all of Pacific City from the start. There were no annoying blocks until you progressed to a certain point. You can also go straight to each faction’s capo if you want, though this is guaranteed to end badly. In exchange, delete your network (like his arms dealer, etc.) would make meeting your boss much more manageable.
In Crackdown, it was all about giving freedom to the player, allowing you to choose what to do and in what order. When it comes to exploration, you can use vehicles to move around, scale buildings, or launch yourself across rooftops, depending on your preference. For his time, Pacific City looked good and you can enjoy stunning views from the highest points in the game.
Although it was great fun alone, playing with others was even better. The Xbox 360 was part of a generation that was online gaming pioneer and Crackdown was front and center. Competitive multiplayer was already well established and one of the most played on Xbox Live, but play cooperatively in the same open world? It was exciting. To replicate that freedom of the single-player campaign, but for two players in the same sandbox, that was something really special and rare for the timeif not unique.
Crackdown is still the best of the series, despite the two sequels that have arrived on Xbox consoles (be sure to read our reviews of Crackdown 2 and Crackdown 3). In some ways it was ahead of its time, which made it a cult game. I would go so far as to say that the game is a fundamental part of Xbox history and if you haven’t played it, you should give it a try.
You can go to the Xbox Store and download Crackdown for free (the second part is also available for free). You can play both Xbox One as Xbox Series X|S.