While it may come as a surprise to many, there is one important similarity between Baldur’s Gate 3 and Cyberpunk 2077, their detailed conversations. One for offering an insane variety of dialogue options and a performance by real actors and the other for having an ultra-immersive city when it comes to engaging in conversation with extremely detailed. They both take their time to highlight these moments and of course, this requires special effort from the development team.
But in this case, we point out Cyberpunk 2077 because it was the basis of this “discussion”, which precisely began Josh Sawyer, Obsidian Member and Director of Pentimentspecifying the following:
2077 deserves absolute respect for its conversations, but it’s important to consider the amount of resources, money and time, devoted to the development of this system.
The same Cyberpunk 2077 director corroborated this
CD Projekt RED member Patrick K. Mills quoted Sawyer confirming this: “They cost crazy, both in terms of the time it takes to make them and maintaining the resources they consume to make them.
https://x.com/PKernaghan/status/1736644877520155124?s=20
These posts indicate one thing, referring to the user claiming that all RPGs should now pay attention to Cyberpunk 2077 conversations, and that is that only a few will be able to achieve this same level of detail. This cannot become a standard just because only big productions will be able to afford it.
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