Death’s Door presents us with a formula that mixes the Soulslike and Zelda genre with a beautiful story about life and death
When we talk about Digital feedback publishing independent titles, the word quality is usually accompanied in the same sentence. For recently released big games like Olija or Loop hero. His new title is no exception either. The North American publisher presents us The door of death, developped by Acid nerve, an independent studio in Manchester consisting of just two people.
Death’s Door is an ARPG that can be seen from clear influences from titles like Dark Souls or The Legend of Zelda. From the first, it adopts one of my favorite parts of the Miyazaki saga, the level design. With a totally interconnected world full of secret corridors, shortcuts and treasures hidden in every nook and cranny. Mixed with a gameplay development focused on exploring open areas full of enemies to fully penetrate labyrinthine dungeons where you can defeat their main bosses.
All this wrapped up in a beautiful story that tells us about life and death. In which we will play as a little soul-reaping raven who must restore balance by seeking souls that should already be resting. An adventure full of dangers in which our feathered character must investigate a dark mystery that will gradually unfold.
with death on her heels
First, let’s talk about the controls, nothing fancy, simple but effective in one Game that is action-oriented. Un ataque debil pero rápido con el que podemos cadre varios golpes, un ataque fuerte que puede ser cargado para efectuar mas daño, un ataque mágico a distancia y un botón de esquiva que a su vez nos sertá como botón de sprint para movernos más rápido por the map.
In the opening bars of Death’s Door, we appear in The Hall of Doors, a place managed by the Mowing Commission, of which our protagonist is a member. A space that serves as a link to connect with the living world through doors that we will open as our adventure progresses. This area will serve as a rest to regain our health when we are on the verge of death, and at what point like souls, enemies will resurrect if we return to the Hall of Doors.
Here, we can also invest the souls that we gain by defeating enemies or using objects hidden on the map to improve our attributes, such as strength, speed or magic. As we progress in our adventure, we will unlock new magical attacks that will also help us gain access to new areas. the go back it is important to improve our skills or get new weapons, especially if we’re having a hard time with a boss.
It must be said that the difficulty in Death’s Door is similar to what we find in this type of title. Enemies follow attack patterns that we need to remember to get out of our clashes unscathed, it’s not worth attacking like crazy, we need to be careful. On another side, bosses have unique designs and are far from the rest of the enemies
A world full of dangers and secrets
Without a doubt, One of the most inspired parts of the world is the Death Gate world design. We will constantly find pitchforks that will divert us from our path to obtain hidden secrets. As we move through each of its areas, we will unlock shortcuts to make the shortest path if we die, since we respawn at the last gate we activated. All this in a fully connected world worth exploring.
Throughout our adventure, we will also find some NPCs who will accompany us during certain sections, bringing new information to the plot. Some tell stories worth exploring. While the premise of Death’s Door may sound serious, the tone in which the story is told is loaded with touches of humor. All this, accompanied by a spectacular soundtrack which perfectly improves every moment of the game.
On the other hand, as a negative point, I would attribute lack of variety of enemies. Death Gate isn’t too long, around 8 hours depending on how much you explore, but we hardly see any new enemies after halfway through the game. Only find some variations of the same enemies, a little tougher, but compensated by the progression of our character.
Death Gate Final Conclusions
Overall my experience with Death’s Door has been very good. A title that I would certainly recommend to all lovers of the soulslike genre, but also to those who love fortune telling. Like I said previously, the level design is the best part of this title, because as you go along you find paths that you still can’t get to and point to your mind map to come back later. The combat system also offers a stimulating experience, with a very dynamic rhythm and where the action is present in all corners.
The design of the heads is also a success, with very pleasant moments. As a minus point, the lack of variety of enemies, I think the rest of the points is consistent with a lot of note. The duration of the title I think is also adequate, since at no time does it get heavy although that yes, it leaves you wanting more. Finally, highlight the artistic design both at the graphic level, with a very nice character design and a brutal soundtrack. Its price also makes it one of the most popular this summer.
The door of death
- Spectacular level design that encourages exploration
- Fun and original boss fights
- Great soundtrack
- Little variety of enemies
- Although it fills in perfectly with its dynamism, the combat system is not too deep