Striking and hooligan, the Demon Turf proposal arrives on our console
Those who already paint gray hair will surely remember a very special graphic resource that we saw in our Super Ninendo in games like Final Fantasy VI, Secret of Mana or Pilotwings. Yes we mean the Mode 7, a technique that made it possible to give a three-dimensional air to the game, turning the scene around us while our character remained motionless in the center of the screen. Well, bringing together the essence of this graphic resource, we have Demon turf, which justifies the retro game at the present time.
Playtonic Friends and Fabraz were responsible for bringing us this “infernal adventure” where we will control Beebz, a young demon claiming to become the queen of the underworld herself. The chaos that surrounds the different regions of the demonic realm creates a favorable environment for our protagonist, who will not hesitate to get rid of her rivals one by one until she is the full heir to the throne. Even if this path will not be easy …
Get the batteries in this adventure
Demon Turf is a 3D platform game that combines 2D elements. His visual system is very curious, and in Sometimes it can evoke the past due to this combination of graphic styles. Its playable system also has the essence “retro”. Before facing the shift manager, we will have to go through a series of phases in the order we want collect batteries that will unlock new routes on the main card. In this sense, it reminds me enough of the Spyro games, where through a general map we visited the different phases that were scattered.
Of course, this shows that the study devoted all of its time and effort to developing this technique, leave other visual elements in the background. Our protagonist looks outrageous, but the same can’t be said for the NPCs. Some people seem literally drawn to To paint, and while the game evokes times gone by, that’s no excuse for making such simple designs.
Fire, heat and lava
Too bad the result is not the same as seen with the adventures of the purple dragon. At the beginning everything is chaos, with a city that doesn’t invite you to explore, full of corridors and without clues that point to the next step to take. The scenarios do not invite to be explored either, since in the first bars of the story everything is very repetitive, with phases which share the same theme and which become boring. Then luckily this is solved with another style of screen set in tropical islands, aerial installations, or bustling city centers.
Phase development is also shining at a level that is not expected. There are good times and there are bad times. Sometimes we have full phases of life, activities to be carried out and beautiful landscapes, while in other situations the backgrounds shine by their absence, the platforms are basic and even the saturation of the colors makes the boring game.
A weapon demon to take
At least Beebz responds very well to the needs it poses to us Demon turf. Our aspirant to the underworld throne has some curious abilities, especially those related to jumping. We can become various creatures, each designed for a particular situation. If we turn into a bat, we can plan a bit more to reach a specific platform. If we turn into a spinning top, we will push the enemies and this will serve as an impetus in the jumps engaged. We can even be a fish for these underwater situations.
As if that wasn’t enough, there will be stores where we can buy modifications this will improve our heroine’s stats. For example, we can buy an ability that allows us to triple jump, which opens up a world of possibilities and new ways for mappers to explore. The worst from my point of view are the direct attacks
Conclusion of Demon Turf
From the Playtonic Friends and Fabraz proposal It appeared at a Microsoft event, I kept monitoring it due to its special graphic resource. The result is as expected, and those who want a different platform game will have a fair share of the jumps. But I am missing something … It is perhaps the unpleasant beginnings of the title, the lack of translation in our language or the lack of originality of some screens, but there is something that prevents the adventure Beebz to stand out as I expected.
Fortunately, there are factors that add points in Demon Turf, such as a fairly comprehensive jumping system, which will not allow all kinds of pranks, skills that we will acquire as we go through the adventure and changes that will make things easier for us. Plus, the whole thing is sprinkled with rap music and dubstep compositions that perfectly match the tone of the title itself.
- Eye-catching visual system
- The music that accompanies the game fits very well
- Different combinations of jumps and pranks
- It is not translated into Spanish
- Some phases are repetitive
- At first you feel lost, with no specific goal