Diablo IV and Lilith offer us one of the richest stories in intrigue and gameplay at the edge of perfection.
The bone the beginning It’s still tough, but IMHO it’s even tougher to stay at the top for long. And if we talk about doing it for decadesI would define it as an impossible achievement. Impossible For deadlyfor someone ordinary, or for ordinary people, but it’s that Diablo it has, has had, and always will have that magical (or demonic) aura that dazzles and captivates, making it something extraordinary capable of staying on top for three decades.
And it is that 27 years ago, in 1996 Blizzard Entertainment launched the first Diablo on the market. A game that at the time already established a chair, becoming a benchmark for the world. From that moment they started talking about games”devil guya style of play that many have wanted to emulate, but few have succeeded in extolling.
When for decades the best game by a style bear your mark, we are facing something big. I only remember one other case, From software With Dark Souls or Elden Ring, the best of souls is always the one that gave its name to the saga. The same thing happens with Diablo, for 27 years the best devil type game has been, is and will be the Diablo of Snow storm Entertainment.
If something works, don’t change it, improve it.
And it is that, until a week ago, the best game of its kind, was without a doubt Diablo IIIand I say it’s because 13 years later, the king of hell and the sky was overturned by his successor so honorable but overwhelming. Diablo IV landed shaking the foundations of earth and sky, stirring consciences and generating anguish as we all expected. And all this without trying to close the loop, make curls or decorate with insignificant things. Blizzard Entertainment took over the saga and gave it everything it lacked, respecting the identity, origin and feelings of the three previous editions.
More and better in everything.
And it is that Diablo IV is the culmination of years of listen wing community, hundreds of hours to understand what was missing in the saga. Fruit of the work of programmers, designers and other staff, they are Diablo IV players and they made the game we all expected.
With a story like little we have seen in the world of video games. Something that seems hackneyed like the fight between the heaven and the hell is back on the front of the stage, with freshness and success. Without unnecessary entanglements and with a rich plot that will catch up with us from the first minute. Diablo IV is, argumentativelythe best of all the Diablos we’ve enjoyed in all these years.
between heaven and hell
Liliththe demon that animates our adventure, turns into co-protagonist History. There plot shows us a Lilith, marry, mother there devil vengeful and motivated, to some extent, lawful. Diablo IV is set 50 years after Lilith created the land we inhabit. Fruit of his love with the Archangel Inarius born sanctuarythe land we walk Created as a loophole, or an escape route to the eternal war between heaven and hell, this new kingdom would provide both: a sanctuary, free from contention. Fruit of love, they also had offspring, half Demon, half Angels. Thus was born a new race known as the Nephalem. However, their union and the creation of this new race was considered an abomination in both hell and heaven.
Nephalem, demons and angels.
The bone Nephalem they have become a race powerful, so powerful that its former allies saw its existence as a threat. The two forces of high skyIt’s like those of burning hells direct their attention to sanctuaryinvading and slaughtering many Nephalem before they grew too strong.
Lilith has gone mad and his malevolent strength was channeled into protecting his family and his legacy, deciding that the only way to live in peace was to destroy Heaven and Hell. He declared war on them both. InariusHe had no choice but to exile A Lilith to the Void, because his love kept him from killing her. Now in, Diablo IV, Lilith returns summoned by the unsuspecting and with a shrine torn between worshiping a Lilith engrandecida by his absence or idolized inarius as the only alternative.
Perfect packaging, for evil and horror
All that land conglomerate It is sublimely mixed with a technical and visual section that respects, enhances and enhances the conceptual art of this already historic saga. And it is that Diablo IV presents us with incredible advances and improvements in all the playable aspects there visuals that we reported We could spend hours analyzing each section. Her gameplay are fabulous. Perspective isometric
Diablo IV is a marvel of chartwith a resolution of 4k and a level of detail unique in this type of titles maintains the 60 fps totally stable throughout the game. It doesn’t matter if there are 100 enemies on screen with explosions and physics. Blizzard’s work and the optimization of the game is worth investigating by many other studios.
There setting it’s also crazy. A shrine that has a dark, steamy, and depressing setting due to the time it lives in. Residents who will turn to us for help in their misfortunes, filling the game with side missions that will shake the foundations of our conscience and our stomachs. And it is that sanctuary It is more cruelfurther dark, more real than ever. With a large number of different biomes that will make each stage on the map a Discoveryit doesn’t feel repetitive and the level of detail in each one is otherworldly.
Smooth and fun; Horrifying and dark.
All the good that looks is no less if we talk about gameplay. And it is that the game is a Marvellous at the level of gameplay, all the characteristic aspects of this saga are respected. A Roleplay on all sides, that they invent nothing, because they had already done it, but that they improve everything. He TREE of talent presents us with four aspects in each of the five classes gifts that give us up to 20 different ways to fight for sanctuary. Either with a necromancerwith him thughe barbaricthere witch or the Druid.
Blizzard being the best Blizzard.
If something has always characterized this study, it is its intros or trailers Computer graphics. In Diablo IV, Blizzard Entertainment clarifies once again that they are the masters in generating this type of content. There initial introduction is worthy of a movie. During the game we will see several like this that will give way between the acts that make up the game. But they will not be the central basis of the argument, thanks to the powerful graphics engine
If we reach an altar and take its blessing, the holy explosion will move nearby branches, grass, snow, water or trees with incredible realism. If we launch an attack in the air, it will break everything in its path, nothing is static, nothing “fills” the position. Everything feels like a dynamic part of the environment and it’s wonderful.
Diablo IV enters through the eye and ear.
If visually your detailsthe effects of lights there reflexes they leave us speechless, we will be even more surprised when we hear this Diablo IV. And it is that Blizzard Entertainment has done a perfect job in this section. Each area of the map sounds different. For example, each footstep sounds different depending on the terrain we are walking on. If it’s water, snow or earth, if it’s cement or rock. Everything sounds different. Also, if there is a lot of water or a lot of snow, the sound is different. In Diablo IVbeyond the steps, everything has one unique sound and personalized. Rarely oiremos two effects for the same enemy, the strangled and guttural cries envelop and culminate an atmosphere unique to Sanctuary.
Diablo IV is the masterpiece of Blizzard Entertainment for this series. The game is undoubtedly the best of all Diablos. Its plot and story are unique and armed with a good foundation. There atmosphere that they managed to pass on to Sanctuary; decadent and dark, guttural and terrifying, yet beautiful at the same time, it’s wonderful. The only section technician are gorgeousan open map, multiplayerdynamic and dynamic, with dozens of different biomes loaded with detail. Visually, it looks like the work of a first-person RPG brought to the characteristic isometric gameplay of Diablo IV. Details everywhere, live scenarios that react to you, awash with physics that convey liveliness in the environment and which, together with a spectacular sound section, will make our hearts shrink. Diablo IV will trick and trick you, just like it did Lilith; and that is why we will follow him and worship him to the gates of accursed hell or the longed-for heaven.
- Incredibly created and developed story.
- Graphically a reference of the generation.
- Oscar-worthy sound section.
- Addictive, fun and a sink of hours
- Starting price a bit high.
- Dungeons with very similar mechanics.
- Unintuitive mission tracking.