Bethesda And the developer ID software They send us one of the Most anticipated titles of the year,, Doom: dark ages. The new episode of this Longeva IP which has been with us since 1993 And, this third video game after Loss (2016) Y Doom: eternal (2020), it brings much more than one could imagine. How could it be otherwise, we embody the killer again in a Action of action (brutal) FPS which tells the origins of this legendary hunter. Do high expectations meet? To find out, stay and read the following analysis although I can advance you accomplish them.
I played a Doom: dark ages in one Xbox Series X (without selectable graphic modes). We wanted to thank Xbox Europe as Bethesda Having facilitated a digital code which allowed us to take advantage (the beautiful) of this great experience. Then I tell you my baggage for the hunting demons of hell.
Doom: The Dark Ages took care of its kinematics and its narrative appearance like never before
The right thing about it Doom: dark agesthe thing is If you are new in this area, or for any reason, you have not played any of the previous deliveries, whatever. Yeah, Loss It is a shooting saga, which has always imported is its playable appearance (laudable) but, on this occasion, it takes its time to develop the whole atmosphere which is already legendary. From the first moment, it puts us in context, to be The video game that gave us more information on this hellish world. But you worry us, he has not lost his approach and these cutscenes are generally short, generally appearing at the beginning and / or at the end of a chapter.
Like Slayer, We are a tool in a war between humans and demons. The strong medieval framework mixes with science fiction giving an astonishing result. The enemy is strong and summoned the forces of hell to destroy any life expectancy. The solution to this problem goes directly to us, because although the human army has large troops, we will not see them supporting ourselves on the battlefield. Yes, theoretically they are there, but We will quickly take absolute prominence, as always, a self against all.
A level design that affects perfection
In Doom: dark ages We will live a Level design for memory. Not only because of the quantity of biomes that we will visit (being the widest of the saga), but for its feeling of immensity. Not all scenarios or chapters are the same, there are other classics, More Pasilleros who continue to shine like yesteryear. While much larger locations are incorporated with a Huge climbing feeling. For example, I sometimes felt a feeling similar to that which we live with Warhammer 40,000: Space Marine II, being a small grain of sand in an eternal war.

This inspiration in levels also results in the way we travel. Contrary to Doom: eternalthis title It's not so vertical (although some way, it's also), but We move the style of the tank. This shows that our armor weighs a quintal, offering a feeling of power as we had never perceived before. When we travel this scenario, we literally destroy everything over the pass, it is enough to pass nearby and many elements of the same thing will hide in a thousand pieces.
Through 3D card We can locate areas of interest which houses a large number of secrets. Reaching them will not be an easy task because many are hidden, therefore, We will have to explore the means to carry them out. The video game offers different mechanics and objects to do so, for example, with Our shield (which I will speak for a long time and lie in the corresponding section) we can Activate the mechanisms, drive, move heavy objects, break hot metal, etc.. We can also jump (in the race that we jump more) although verticality goes through the climb because we are not so agile.
Doom: dark ages Combine small Puzz platform sections. Now being the most immense scenarios on certain levels, we are encouraged to explore them almost entirely because most of the rewards we find can buy in the altars To improve our weapons. There are collectibles, weapon conceptions, codex (which expand tradition), as well as stronger enemies which, once defeated, will provide us with ammunition, health or additional armor. Small aquatic sections that provide freshness to the formula are also included.

The shield, Doom's final weapon: The Dark Ages
How could we have imagined that in a video game from Loss,, The most satisfactory weapon would be a shield. In this adventure, it is capital, because at any time we will wear it and as in the sections of puzzles and platforms, it becomes great importance, In combat, it will be vital. Doom: dark ages It is no longer a shooting game only, now we can make a parade which will divert the enemy draw (indicated in green) and the melee attacks. It is used to absorb the impacts, to make charges against the enemy, to launch it, to execute demons … in short, is the cornerstone of this title.
But it will not be the only one, as it is usual We will unlock different types of weapons While we are progressing through the chapters. We have a large number and each, how could it be otherwise, has specific features. Plasma can deactivate the enemy or explode certain shields, for example. New weapons are introduced, and those that already existed Rediseños and additional features. We will collect money on stage, in addition to different materials that will allow us to unlock them Skill trees of small weapons. The same is implemented for the shield and also for the melee, whose great Maza stands out.
Focusing on the fight itself, it may seem that being “more tanks” would not be frantic as Doom: eternalBut not, it's always a real madness of shooting, movements of the last second, change of weapons … Now we can fight more scrumThanks to the shield that we commented, but also to the scrum of the pistol, which will have a filling of 3 levels, allowing us to make combos. I felt that the fights last a little less (even in the final section), which allows everything to be very dynamic.

As for enemies, like arms; There is ancient and completely new knowledge. We already know that there are no deaths that just wander for the scene in order to contribute to health, ammunition or armor. Those who will make us a pupa will make it earth with their arsenal but also some of the sky. All have movement models that will be imperative to learn Well, at the highest level of difficulty, there is no possibility of doubt. On this subject, I recommend playing it in “Ultraviolence”because I consider that he takes advantage of the virtues of the title and More important for the strategic factor On which weapon to select with which enemy, for example.
Dragons and a wick, what is this colossal madness?
Wow, I could not go through this analysis without mentioning that We can control a giant wick and a dragon. Obviously, they will not be selectable for our taste, because They have concrete sections. Each of them brings a different gameplay. The mecha will be more melee, dodging blows and destroying giant demons (you can also use weapons that fall on stage). As for the dragon, come on, I felt for a moment as in Game of Thrones. It has an automatic machine gun and manipulation is quite simple, it will be used to browse great distances and overturn the enemy bases of the heights.
A differential audiovisual section
Doom: dark ages He has a Really enviable technical section,, It works absolutely everything. Artistically, an extraordinary work was carried out, a multitude of biomes and a feeling of enormous scenarios that feel good. Demons design, How are we in our stepsEven details such as physicists when they cross water areas that look like a great probability. Everything happens very quickly but, if we look at the details, It is not to believe it. As for performance, there is no doubt that in this, the study of the developer is the best in industryWorking with a thousand wonders with an intact quantity of enemies on the screen.
In the sound aspect, I can only say one thing, Download the volume of your audio equipmentHelmets, television, whatever. The most cane rock returns again intertwined with the sounds of enemies, our weapons during the impact, of the ambient sound. And, like excellent news, Doom: dark ages He is finally found Located in voices and texts to our languageWith a high level.
Conclusion
Doom: dark ages This is much more than what we expected, The most brutal matademony reinvents itself again. Unlike other large sagas, there is an evolution here but Innovate completely Let your previous work remain pointers and timeless. In this title, we are heavier, stronger And we will wear a shield that will be used for both the platform, the sections of puzzles and in the most gore combat as a soul. The armament, the depth of its improvement system, the widest scenarios such as the most passengers, the graphics, the performance, the audio … Everything is polite in the smallest detail. Therefore, it is time for you to take command and Enjoy like never before.
Doom: dark ages It is already available For the Xbox X series | S, PS5 and PC. If you have an active subscription to Game Pass UltimateYou can enjoy it from the first day at no additional cost. Now stay with us, killing demons and do not hesitate to visit our website via the following link.
Doom: dark ages
Pro.
- Renovated gameplay and toe
- Level design and sensation of size
- The shield, the final tool
- Impeccable audiovisual
- Prudent cinematographic and this contributes

I always liked to play video games and read articles about them, why not write?
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