Will we use our own judgment or will we be guided by instinct? Will we be logical or passionate? In Twin Mirror there are different prisms with which to see the same fact.
It is a study “leave the ground “ among the players, it’s definitely good. This means that his work has been transcendent, whether for its playable part, narrative or any other part. This, yes, Success brings with it latent responsibility in your next jobs. DONTNOD it is no exception to those who appreciate Life is Strange. Since the adventures of Sam, Chloe and company, we have analyzed in depth every game released by the company. With Twin Mirror, it was not going to be less, and In this analysis, we will see if the title follows the trail of the previous propositions. or maintains a new course when it comes to graphic adventures. Welcome to Basswood, dear readers.
Lost when i arrived
Twin Mirror Orders to Sam Higgs a man who returns to his hometown after leaving it 2 years ago. The reason for his forced return is that his best friend has passed away and decides to go to his funeral to pay him the corresponding honors. Once there, the horrors of the past come back to haunt him. He has to see his ex, whose breakup was very painful, even if a worse thing is to see the citizens of this small town. Sam wrote in the local newspaper and it was his article that encouraged the closure of the mine which supported many families.
Attack with questions, defend with answers
Twin mirror it follows the models of the previous study proposals. Our investigative reporter must go through the stages, either looking for clues or looking for conversations that offer answers to the mysteries surrounding the murder of his friend. DONTNOD generally brings a touch of fiction to his works, or supernatural powers, and it wasn’t going to be different here. Sam can talk to his alter-ego, a kind of consciousness Noob it brings a little more logic, common sense or fear of the actions we take. It won’t be the only “special” thing Sam has. He will be able to grab what he calls Mental palace, where he will make all kinds of assumptions, apply the logical consequences of the variables of each scene and in short, he will seek the rational truth of the events that occur.
Information is power in Twin Mirror
Despite these abilities (which are very interesting by the way), the game does not abuse them excessively. It is only at specific times that we will enter this mental palace, well … despite the fact that the alternate version of ourselves is with us for most of the adventure, it doesn’t constantly give us the “tabarra”. Contrary to what happens for example in Life is Strange, the adventure has a more direct rhythm, to the point and without many moments of introspection looking at the horizon with a relaxing musical background. This is good and it can be bad, it will depend on each player and his way of approaching the work of DOTNOD. For my part, I prefer not to stop on each object to see what it is, and opting for a small description when we fix our gaze on a point of interest seems to be a success.
Who to trust if you can’t even trust yourself?
While our conscience, double standard or imaginary friend continues to be another character who advises us in the adventure, where we find an authentic alternative vision and playable changes is at the Mental Palace.
We will draw conclusions from the facts, although do not think that history allows us to get very far from the path. In fact, there are absurd times when if you don’t perform all of the actions that the game has stipulated, it won’t let you move on. There was a very bloody case where I walked around a house for 5 minutes until I realized all I had to do was raise a blind over a window. It didn’t affect the case at all, but the game itself demanded it. As we have pointed out, this adventure is very guided, for better or for worse, and that implies that decisions are limited except for a more specific time.
When the world is a hurricane you keep calm in town
The study proposition is so straightforward that we will hardly repeat the scenarios. DONTNOD’s work places us in different places, all very different from each other. And the most important, with a technical invoice (and mastery, at least in the X series) superior to that seen on other occasions.
Conclusion of the Twin Mirror
DONTNOD is once again betting on a narrative adventure with its own cachet that makes them so special. Of course, this time he presents us with a somewhat different approach than usual. Twin Mirror dispenses with chapters to present a story with introduction, middle and end. A story that we see through the eyes of an adult, Sam Higgins, struggling to find out what lies behind the death of his friend. Fantastic gifts and supernatural powers continue to be in effect, as Sam will be able to speak with his alter ego and also enter a place where logic is all called the mental palace. Unlike other bets in the study, this title is much more direct, with virtually no exploration of the environment and without a depth in the characters as seen in other of its projects. This allows the rhythm not to decline, even if, in my opinion, part of the charm that accompanied the other proposals is lost.
This analysis was made possible by Bandai Namco, who provided us with a code to be able to make these impressions. If you are interested in the game, you can buy it from the official Microsoft Store click here.
- Graphically the best game the studio has created
- Direct, fluid and precise
- Delete the chapters that I consider successful
- So direct that you hardly understand the characters
- The story transcends something … generic
- It lacks more submerged story “made in NORDOT”