The year 2020 has just begun and the first big game of the year is with us: Dragon Ball Z: Kakarot. After a long wait since the announcement of this new article, based on the popular myth it has been launched Akira Toriyama it provides us with an Action RPG experience that seeks to get away from Dragon Ball games that, with greater or lesser success, are betting on a traditional fighting style formula.
Developed by CyberConnect2, Dragon Ball Z: Kakarot will take us to accompany Goku and company in all the parts that contain this part of the story, from Raditz's arrival to the world in search of Goku for everything that happened with Majin Buu. Does betting on this novel become the ultimate Dragon Ball game? Keep reading to find out.
Technical secti on
Since there has been a list of all the topics for Dragon Ball, the game was created using the techniques of melting cel shading That also feels like this kind of license. This undoubtedly provides a section that proves to remain as true to the anime, as possible the best scenarios we've seen in a Dragon Ball game. However, the game does not do as well as it should at times, especially when we are exploring for free.
At times when we can look at our map with ease, some textures and shadows do not appear anywhere, and sometimes we do it with the wrong amount of detail. This is especially the case when we play Kakarot on the Xbox One S, where more than that happened when it slowed down at the start of a particular fight.
From these small mistakes we must add what may have been the not-so-bad point we found in our adventure with Goku and his friends: load times. These are very numerous and although the release volume has reduced them they are still very large. Some are surprised that it is less understood, such as the introduction of Capsule Corp.
Having said that, few of the hits can be set in Dragon Ball Z: Kakarot depending on the technical section. The battles are super fast and look amazing, with the light effects very similar to what we would see in anime. Kinematics are taken care of by the occasional illness of pampering, and most of the time we will never know whether we are watching the game or the anime itself. Sometimes the lip syncing is a little off, and it's written in some strange way, but the details won't obscure the great work done by CyberConnect2.
The game is completely translated into Spanish and we will have a vocal selector, available in English and Japanese (we especially recommend the latter). A special reference to the soundtrack section, which has a song with some original and some songs taken directly from the anime, would do nothing but get the great experience that the game has to offer.
Playing
The first thing to note right now is that Dragon Ball Z: Kakarot is not a fighting game, it is a Action RPG, so don't expect that multiplayer fight because the game only allows us to enjoy the adventure alone. This battle has a simple control system, with a melee hit button, one to launch a Ki blast, another to boost our Ki meter and another to counteract Dragon Ball movement, allowing us to make a good Dodge if we press the button just before getting hit. .
In addition to this we will have a button that will allow us to cover it even though it doesn't always happen, because if we get several consecutive impacts they will break our guard and leave us stunned for a while, and then we will get even more damage. Our character control is complete with three different palettes: one for a character attack such as Kamehameha, one for a turnaround when we open them and one for picking a top attack of allies we go through then.
One of the biggest fears when we start fighting at the beginning of the game is that it will eventually multiply, but nothing else comes out of the truth, and thanks to the brilliance and brilliance of these things we never get tired of fighting to improve our battles. The only but notable feature of this feature is the variety of small enemies that are in the adventure, but the fact is that after a few hours of playing it will be something we don't give much importance to.
But without a doubt we are going to enjoy it a lot and that there is a special love involved fight with the bosses, which will be the best characters in the saga. These will be equipped with special equipment and will carry out certain attacks that will do us great damage if they hit us. To give an example to many that there is Goku's fight against Vegeta is simply cruel, and to say the following kinematics. This fight is going to be very difficult for the game actually it does not have the highest level of complexity
The process of continuous evolution
The feel of the game's progress is truly amazing, and it also does so with the consistency of the plot. When we start the game our punches will do a few points of damage but as we move forward (especially behind Frieza's bow) we'll see how our strength can be increased. In addition, we will be able to improve our maximum attack (and gain some newness through training activities) and modifications, which will undoubtedly keep us looking at what's needed in this regard.
All of these improvements will be done by something orbs of various kinds which we can collect all to find a map or which we will find after each battle. In addition to this we will be able to experience the slightest increase in features or temporary upgrades thanks to the fantastic menu design and menus. We will need to spend time looking at the highest quality ingredients so we can make the best dishes so it is one way to encourage spending more hours in the game.
Of course we can't forget Community Board, a series of boards based on a variety of factors (combat, exploration, etc.) that will give us several benefits and different levels of them. This point is very interesting and that on these boards we will place the character cards we receive during the course of our adventure, having different encounters between them which we will find and strengthen.
History and secondary content
In terms of the history of this Dragon Ball Z: Kakarot as we mentioned, we will find 4 arcs that form the plot that make up this part of the anime and each of them will be divided into chapters as if they were the anime itself. In these stages of the game we will not have the freedom and will have to play with the characters that are compatible with our partners, but all of this makes sense because as we have already stated that the game is very loyal to the anime and it would not make sense to for example control Trunks in a fight with Raditz.
To solve this "corsetation" the game raises some parts called Medium that will happen between the story arcs and that will give us more freedom than the chapters. Now, and we have to say that this freedom is somehow limited, and that is that we won't play with all the characters we want because of script conditions.
With these mid-level and somewhere in history we can do a lot of secondary activities, and some really fun games like fishing and driving, this is based on one of the "stuffing" chapters that fans remember most. At this point we must say that although there are a few secondary tasks during the adventure and these Medians do not reach the maximum complexity, it is limited to a garbage dumping trip or to defeat a series of enemies. However, most of them are well resolved and the feeling of doing the same thing over and over again won't hit us.
Time
Dragon Ball Z: Kakarot is an extended multiplayer game. An adventure where we go straight to a big trip and forget all the content of the game can keep us in the middle 25 and 30 hours, a respected number. In our case we decided to tackle some secondary tasks and spend time developing our top attack, our game being constant 50 hours.
As soon as we finish the game we will have the option to be able to deal with all the second missions that leave you there, and do it with a bunch of characters we want, even though it is considered that other secondary missions can deal with a particular character. In addition, a new peace will emerge that we do not want to reveal but that will undoubtedly please all fans of the saga. In conjunction with this we will never forget it Villages, ordinary but very powerful enemies who will often be in trouble.
Conclusion
Getting to the end of this Dragon Ball Z: Kakarot is very simple: It's a game awaited by every anime fan. As we mentioned earlier, the way he has to re-create all the important and intuitive moments of the so-called masterpiece, and it's impossible for a grown-up to watch Dragon Ball not get "goosebumps" at some point.
Of course it is not a complete action RPG because it remains pure in terms of secondary operations, and a variety of enemies. However, the way he has to redesign Dragon World and bring us into the story is remarkable, and we can do nothing except to compliment all those Dragon Ball fans or those who want to know the story in person When playing an amazing action RPG.
We thank Bandai Namco Spain on the basis given to perform this analysis.