The independent studio announced a few days ago that its first feature film, Scorn, was postponed until 2022.
Scorn is the first game of Reflux software an independent Serbian study which, in 2014, sought, through kick, funding for their game, but they didn’t get it. In 2017, they returned to the fray and relaunched the funding proposal, getting around $ 200,000 to start the game. However, Ebb Software has delayed the release of Contempt hit the market several times, the first in 2018 when they announced that the game was being postponed to fall 2021. Today, via his profile on Kickstarter, he confirmed that the game is postponed to 2022.
FYI, yes, the game has been postponed to 2022, we will have an official confirmation of the postponement on December 10th.
The delay was supposed to be announced in October, but circumstances outside Ebb Software also delayed the announcement. One of the arguments for its delay is called Development hell, something like development hell. It is a term that is often used on projects that change their basic idea or size midway through development and cannot adapt to it. However Reflux software says that’s not your case. They say they made a lot of mistakes and will do more in the future, but it’s a normal process for a new inexperienced team. 90% of the content they had in 2018 didn’t work, and the game started all over again in 2019.
Everything that was done up to mid-2018 has been reworked, 90% completely scrapped. It’s about doing what we want it to be, not releasing it just because we’ve given an arbitrary release date. If you are not ready, you are not ready. Why would people want to play something that the developers say isn’t up to scratch yet?
Ebb Software apologizes at the end of its announcement to people who have contributed through Kickstarter. They hope to create a great game and that their sponsors will enjoy it when it is released. But he is also aware of the possible discomfort generated and leaves a door open for anyone who wishes to request the refund if they are not satisfied with the development deadlines.
If people want to stay with us until the end, great, if they don’t, we always offer a way out.
Finally, Ebb Software talks about the “Hype” and how counterproductive it can be for studies. They argue their silence for a year as they focus on development work. This implies that they do not allocate resources to generate marketing space. He also points out that they’d rather focus their efforts on creating something good instead of feeding people’s expectations through CGI trailers that won’t fit into reality later on.