Echo d'Ava.

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Echo d'Ava.

d39Ava, Echo

Bandai Namco TRAE A XBOX SYNDACTITY: ECHO D'AVA, A extraction shooter in which you think twice to go to the surface.

In a world decimated by toxic rain, nomads go up in wick to recover the resources of the planet in the grip of monstrosities, bandits and rebels. It is a summary of deep tradition of Echo d'Ava. If you want to know more, there is a anime It's not bad. After several disasters, humanity has taken refuge in the nests underground and only the nomads, as well as their mage, they go out to cope with the surface.

Faithful squire.

Los Mage It is a human form that are inserted in Cradicoffin (our wicks) and manifest themselves in the form of a hologram next to the robot. Once the nomadic examination has been overcome, the player must Choose both the aspect and attitude and usefulness of Magebe able to be offensive, defensive, with a healing factor or explorers. This choice encourages skills in the Mage It works as magical during the fight and as assistant in the search for equipment. They evolve with us, learn in our time and monitor our movements in order to have all the information at our next outing. An Alexa Waifu (masculine and feminine) supervitaminada.

Before going to excursion …

Before each outing, we have the opportunity to prepare to meet the missions. The stay in the workshop (our house and hub) This is nothing more than the list of menus to buy, improve and update. Like any game as a service, the goal is to grow up and here it is made to obtain A crystals (gaming currency) And carry out the missions of the various companies that form the government of what remains of civilization. When you improve installations, objects can be built, improve cradle And put your ready mage.

Everything is based on resources that can be found in outings. This creates a good synergy between incursions and preparation times. Knowing what materials we need to collect is essential when you The load volume is very limited. You must also choose the ideal parts for the task that we want to develop abroad, because each element is good for a type of mission. Thinking about each section is essential because we play everything outside.

Shinji, go up on Eva.

The outings are much marked for the time. Depending on the design of our wick, we will have a limited battery, an average of 30 minutes. More than enough time to perform basic tasks as a collection of certain elements or extermination of a certain number of monsters. These missions (majority) can be carried out in several incursions. There are others fewer who provide more dynamism such as the end of the bandits or the attack on certain specific points. The story in what the game is blurred towards nothing. It is a game as a service and what they have to do is the last. The better the plot is better.

Do not suffer from the TV, he is attacked

There is another type of time that must be taken into account: the meteorological. Rain in Echo d'Ava It is a real danger. He cradle He has the shield for this but limited, so it is necessary to cover. It also gives strength to the creatures that populate this new world. Other handicap To reach the destination: the elevators broadcast by the card which are also preparing to arrive. Leave the exterior and mercy of the dangers that can ruin the excursion.

Exist Two types of enemies: creatures and other nomads. The former are quite supposed as long as it is not raining. These last AI or online players are those who have the greatest danger of death. And if it happens, you lose everything, when I say everything is everything. You eject the fuse and leave it there with everything that is collected, all improvements, weapons and resources are lost (disappear) in the form of metals in radioactive rains. And here is the strategic point, not wanting to hurry up time, not going crazy and managing what you get from the workshop and where you win the won.

Slowly, Despacito takes the little walk.

The gaming experience of Echo d'Ava As for the shooter, it is completely correct. The handling of fuse skills, its endurance, the shooting game is well measured and experiences pleasant. Even so, theAs missions and areas are quite repetitive And although the tradition of the game is interesting, there is no tangible plot that makes him move forward. Yes, there are somewhat special missions, but most are collection and extermination. The game encourages you to be conservative, so the progress of the player is also slow. The other alternative is to lose everything that has won and it is not good.

In the workshop where the completely strategic part is applied, this slow progression occurs. The limited inventory brings us back with little evolution, and if we have lost the wick and we want to recover our armor, we must spend a lot. Here you must highlight The possibility of ensuring our team a modest price Before the output and can recover its value. Good dynamic to be able to risk more. Despite this, the penalty does not deserve.

Improving the headquarters implies real time (at the start of the seconds, then minutes and hours). I understand that the games as a service do not allow them to move quickly because they want to be extended over time, but the feeling of stagnation, to always do the same to reach a goal spoils the experience.

Be careful to turn your back on other players.

The online element is a point in favor. As they explain to you in a very cuckoo video when you kill yourself the first fuse (Handmate in favor of these videosCradlecoffin that you are on the surface can come from your faction or not, they can welcome you friendly or they can shoot you. Whatever their faction, they can be rebels and even if they are marked as allies, they can attack you. There are two different factions (with the government or against him), even a list of the most sought after that have their reward. Cross with another player is a lottery and stimulates the game, interaction and double game.

When you kill another nomad, it is when they explain that not all are friends.

Conclusions

Echo d'Ava Nothing should contribute to game models as a service with Battle Pass (in this case, nomadic passes), but he notices in a very pleasant playable role. There is moreover a greater evolution in history and the feeling of moving forward. This slowness lasts the experience of preparing an outcome and the tension to be abroad on the point of losing all the cargo. The mechanisms exposed have a future, even a relationship with the mage beyond their own usefulness is created. It is a game with a soul (your collection) that your business model does not allow you to develop at an adequate rate

SYNDULITY: Ava echo

$ 399 $

Pros

  • Good wick action
  • Many strategy options
  • Good online implementation

Disadvantages

  • Slow evolution
  • Premium NCADO PASE Payment


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