Electronic Arts, an industry giant, has just patented a series of technologies that would allow it to assess the difficulty of a certain game during development of the same. This recently patented technology would make it possible to assess the difficulty of a title during its beta phase, by means of a Artificial intelligence It would help quickly simulate the gaming experience to the game, then determine the difficulty level of the game based on a series of measurements.
While finding extreme difficulty levels in games is an important aspect that AI will be looking for, proprietary technology looks at difficulties in several ways. In particular, not only look for high and low levels of difficulty, but also great spikes or drops so that the game has a much more diverse difficulty line.
Electronic Arts seeks peaks and drops in difficulty in its games
The Electronic Arts patent text suggests that “Inconsistent difficulties”can cause players to lose interest, and if a phase is “Excessively difficult” this can cause players to lose interest and end up giving up the title. This EA patent also considers the low difficulty as an equally important issue, suggesting that users lose interest when the difficulty level is too low.
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