Empyreal analysis – Monolitos and expeditionary (?)

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Empyreal analysis – Monolitos and expeditionary (?)

analysis, Empyreal, expeditionary, Monolitos

The first title of silent games leaves us a bitter taste.

Silent Games is a British study that has decided to fill a hole that was lost in recent times: that of AA developments. As happened with Sandfall Studios and its shipping 33, Silent Games has former Ubisoft developers, so he had made an interest in his first launch.

7 years after studying the study, Emyreal, an RPG action, was his first project. Unfortunately, Although the game shows a commendable ambition, its execution presents a mixture of points and areas that must refine.

Six on an unexplored planet, The players assume the role of a mercenary who enters an enigmatic monolith to discover the fate of a lost expedition. The atmosphere of the game, which remembers other aesthetic science fiction titles, creates a convincing scenario and is one of the important attractions. However, the story is fragmented, the interactions with the characters and the missions lack depth, which hinders total immersion in history.

Basically, Empyreal emphasizes the exploration of dungeons and fights. Players can choose between three archetypes of weapons: agile sword, maza and defensive shield and the pistol at a distance. Each of them offers different styles of play, which encourages experimentation. The combat system, although it is fast and remembers the soul games, can sometimes be repetitive, especially in prolonged sessions.

The exclusive “Cartogram” system introduces dungeons generated by procedure, each with specific challenges and ankle boots. This mechanic adds variety, but can also cause incoherent difficulty of difficulty, sometimes causing progression is more unfair than rewarding, especially when you hit a wall.

In general, controls react well and combat mechanisms are easy to understand. However, certain aspects, such as cannon management, can be heavy and hinder the fluidity of the fight. In addition, The absence of a complete card or clear navigation tools can make exploration more tedious than expected.

Visually, Empyreal captures the essence of its science fiction atmosphere, with various environments and enemy designs. Audio completes the visual effects, offering environmental sounds that improve immersion. However, some areas do not have other titles of this kind, sometimes breaking the immersion created by a solid and mysterious premise. The title is fully translated into Spanish with voices in English.

Empyreal is proof of the ambition of Silent Games, which offers an interesting mixture of action combat Rogue-Lite, Souls and RPG of RPG type. Although it stands out in certain areas, such as the variety of fights and regions, it also has narrative and playable problems.

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Empyreal

$ 29.99

Empyreal

Pros

  • Precise and satisfactory fight
  • Deep customization and modification of the loot
  • Varied biomes

Disadvantages

  • Performance problems
  • Bad narrative structure
  • The absence of card and navigation assistance
  • Lioso statistical system


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